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Gaetano Prestia

Battlefield 1’s destruction is ‘more intuitive and natural’, says DICE

DICE is returning to the series with Battlefield 1, but this time, “Levolution” is nowhere to be seen (or heard of). It’s no longer being used as the marketing term it was for Battlefield 4. Instead, the studio is looking to focus more on player-initiated destruction, rather than a specific philosophy centred around explicitly scripting how a map is landscaped.

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Titanfall 2 interview: Talking single-player, eSports, and bonding with your titan

I had a chance to sit down with art director Joel Emslie and Respawn COO Dusty Welch to talk about everything Titanfall 2, from the inspiration of the single-player campaign and the new grappling hook, to the evolution of the pilot-titan relationship.

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No Man’s Sky antimatter guide: How to find and craft antimatter

You’ll need a constant stream of antimatter in your inventory, otherwise your journey across the universe and towards the centre will be a long and tedious one. Fast tracking your journey might be your core objective, and as such, having plenty is stock is fairly important. This guide will help you set up your antimatter inventory.

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Sorry, Prey fans, but the new Prey will be NOTHING like the original

Prey was considered one of the Xbox 360’s must-have titles, one of the reasons to own the console. It was unique, fascinating and ambitious, introducing gameplay mechanics — like the use of portals — that would later be honoured/copied in future games.

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