Big games of September 2016: Forza Horizon 3, NBA 2K17, FIFA 17
We’re heading into the crazy half of 2016, and September is the busiest month for games since the start of the year.
We’re heading into the crazy half of 2016, and September is the busiest month for games since the start of the year.
2K Sports is doing with NBA 2K17 something it’s never done in the franchise before, and fans couldn’t be happier.
DICE is returning to the series with Battlefield 1, but this time, “Levolution” is nowhere to be seen (or heard of). It’s no longer being used as the marketing term it was for Battlefield 4. Instead, the studio is looking to focus more on player-initiated destruction, rather than a specific philosophy centred around explicitly scripting how a map is landscaped.
I sat down with DICE’s Robert Sammelin to talk about Battlefield 1’s setting, how it changes gameplay, and the direction the studio is taking the Battlefield franchise.
I had a chance to sit down with art director Joel Emslie and Respawn COO Dusty Welch to talk about everything Titanfall 2, from the inspiration of the single-player campaign and the new grappling hook, to the evolution of the pilot-titan relationship.
What’s the deal with Titanfall 2 and eSports? Will it ever appear on the competitive circuit? We talk to Respawn.
When Titanfall 2 launches on October 28, players will be getting a considerably different experience to the one they remember from 2014.
You’ll need a constant stream of antimatter in your inventory, otherwise your journey across the universe and towards the centre will be a long and tedious one. Fast tracking your journey might be your core objective, and as such, having plenty is stock is fairly important. This guide will help you set up your antimatter inventory.
An Atlas Pass is one of the most important items in No Man’s Sky. They grant you access to lost doors on space stations, which can grant you all sorts of special goodies.
Prey was considered one of the Xbox 360’s must-have titles, one of the reasons to own the console. It was unique, fascinating and ambitious, introducing gameplay mechanics — like the use of portals — that would later be honoured/copied in future games.