The gameplay reveal for Borderlands 3 also unveiled details regarding two main characters’ skill trees. Let’s take a look at them.
It’s been a (very) long time coming for Borderlands fans, but we finally have a new true sequel (because the Pre-Sequel doesn’t count, obviously) in Borderlands 3. It sure did take series creator, Gearbox Software, long enough to finally lift the lid, and we now have Borderlands 3‘s release date locked in, alongside a brand new gameplay trailer, which you can see below.
We’ve seen quite a bit of the game’s world by this point, as well as plenty when it comes to Borderlands 3‘s characters. Now, by way of ECHOcast, a free Twitch extension that allows you to score free and exclusive loot while watching Borderlands 3 streamers, we have an insight into the class tree for two characters: Amara and Zane.
In this breakdown of Borderlands 3 skill trees, we’ll take a look at Zane’s Hitman, Under Cover, and Double Agent skills, alongside Amara’s Brawl, Mystic Assault, and Fist of the Elements skills. Check them out below, thanks to the folks at PCGamesN.
Amara Skill Tree
BRAWL | MYSTICAL ASSAULT | FIST OF THE ELEMENTS
BRAWL
One With Nature (5): Amara gains increased max health and elemental damage resistance to her action skill element
Personal Space (3): Amara’s weapon shots do bonus damage based on the distance to her target. The close the target, the greater the bonus
Clarity (5): Amara constantly regenerates health. The lower her health, the more powerful her regeneration. After using an action skill this bonus is doubled for a few seconds
Arms Deal (5): Amara deals increased splash damage and takes reduced splash damage
Root to Rise (5): Amara gains increased max health
Helping Hand(s) (5): For a few seconds after using her action skill, Amara’s arms remain active and grant her damage reduction
Mindfulness (3): Whenever Amara takes damage she gains a stack of mindfulness. For every stack Amara gains improved shield regeneration delay and movement speed. Stacks decay after a few seconds
Find Your Center (1): Amara gains increased melee damage. Additionally, for a few seconds after using her action skill, Amara gains increased melee range
Vigor (3): Killing an enemy with Amara’s action skill grants all allies increased movement speed for a few seconds. This effect stacks
Samara (3): Whenever Amara deals damage to an enemy with her action skill, she adds a stack of Samsara, For every stack Amara gains increased gun damage and health regeneration after a few seconds
Do unto Others: Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing action skill elemental damage
Job Cross: Whenever Amara deals melee damage to an enemy she gains increased action skill damage and increased weapon damage for a few seconds
Guardian Angel: When Amara enters fight for your life, she immediately gains second wind, restores her health, and creates an action skill elemental nova that knocks back nearby enemies. This skill has a long cooldown
Blitz: Melee override. Press the melee button to make Amara dash a short distance forward and perform a special melee strike, dealing elemental melee damage. If a Blitz melee attack kills an enemy. Blitz’s cooldown is immediately reset

AUGMENTS
Phaseslam: Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up
Blight Tiger: Converts Amara’s action skill to corrosive damage. This does not take effect until after Amara uses her action skill
Revelation: Amara’s action skill now creates a Nova when it damages enemies
Fracture: Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara
Downfall: Amara leaps into the air and shoots an elemental beam below her briefly, followed by a slam
Glamour: Enemies damaged by Amara’s action skill become confused and temporarily attack their allies. However action skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
MYSTICAL ASSAULS
Do Harm (5): Killing an enemy grants Amara a stack of Rush. Activating her action skill
Fast Hand(s) (3): Amara’s reload speed, weapon swap speed, and mode switch speed are improved
Violent Tapestry (5): Applying an elemental effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s elemental effect chance is temporarily increased
Alacrity (5): Amara gains increased reload speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds
Transcend (3): Amara gains increased accuracy and critical hit bonus for a few seconds after activating her action skill
Restless (5): Amara gains increased action cooldown rate
Ascendant (1): All action skill augments gain increased effects
From Rest (3): Amara gains improved fire rate and charge time
Laid Bare (3): Enemies take increased damage from all sources for a few seconds after being damaged by Amara’s action skill
Wrath (3): Amara gains increased gun damage. This effect is increased after she activates her action skill for a few seconds
Remnant (3): When Amara kills an enemy with a gun or action skill, she creates a homing projectile that seeks out a new enemy dealing her action skill elemental damage. Any overkill damage is added to the projectile’s damage
Awakening (3): Amara’s Rush stacks gain increased effectiveness
Avatar (1): Amara’s action skill can be activated while it’s cooling down. This skill may only be used once per completed cooldown. Additionally, increases Amara’s Max Rush stacks

Augments
Phasecast: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path
Soul Sap: A portion of all damage dealt by Amara’s action skill is returned to her or a nearby ally as health
Reverberation: Amara sends forward an Astral Porjection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy it hits
Stillness of Mind: Enemies damaged by Amara’s action skill become phaselocked until they are damaged or the duration ends. However, action skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the grasped target are phaselocked
Deliverance: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever Amara’s Astral Projection hits an enemy, it releases homing elemental projectiles that trigger her action skill elemental effect on enemies
Tandava: Amara sends forward an Astral Projection of herself. When it hits a target, it explodes. damaging all nearby enemies
FIST OF THE ELEMENTS
Anima (5): Amara’s elemental effects deal increased damage over time and have increased duration. Her action skill elemental effect deals further increased damage
Steady Hands(s) (3): Amara gains increased weapon handling and accuracy
Infusion (5): Convert a portion of damage dealt by Amara’s weapons into her action skill element
Tempest: Amara deals increased elemental damage. Shock damage is further increased
Illuminated Fist: Amara gains increased melee damage and her melee damage is converted to her action skill element
Wildfire: Whenever Amara applies an elemental effect to an enemy, it has a chance to spread to a nearby enemy
Dread: Amara’s gun damage is increased for a few seconds after an enemy is grasped. Whenever any player kills a grasped enemy, their current weapon is instantly reloaded.
Indiscriminate: Amara’s bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet chance and damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind
Deep Well: Amara gains increased magazine size with elemental weapons
Catharsis: Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown
Sustainment: Amara gains Life Steal whenever she deals elemental damage with her weapon
Conflux: Whenever Amara applies an elemental effect to an enemy, she gains a chance to randomly electrocute, burn, or melt that enemy
Forceful Expression: Amara’s guns deal bonus elemental damage, based on her action skill element

Augments
Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being grasped and instantly take damage instead
Soulfire: Converts Amara’s action skill to fire damage. This does not take effect until after Amara uses her action skill
The Eternal Fist: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the grasped enemy is killed, up to three new targets can be sought out and grasped
Allure: Amara’s action skill creates singularities that pull in enemies
Ties that Bind: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Fist Over Matter: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies
NEXT PAGE: Zane Skill Tree Guide