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Borderlands 3 skill trees leak: Amara, Zane skills unveiled

Amara | Zane

Zane Skill Tree



SNTNL: this action skill sends a drone into battle that fires upon foes with its machine guns. Press the Action Skill button or Grenade button while this is active and SNTNL will attack whoever is in your cross-hairs

Violent Speed: killing an enemy gives Zane’s increased movement speed. This can be upgraded five times

Cold Bore: upgrading this skill increases Zane’s weapon swap speed. The shot fired after swapping weapons does bonus Cryo damage, and this skill can also be upgraded five times

Violent Momentum: Zane’s gun damage increases if he moves. The faster he moves, the more damage he deals

Cool Hand: increased reload speed. Killing an enemy will also gift Zane increased reload speed for a spell

Drone Delivery: SNTNL will occasionally drop a free grenade, depending on the mod you have equipped

Salvation: after killing an enemy Zane’s weapons will acquire Life Steal for a few seconds

Seein’ Red: activating an action skill will activate all of Zane’s Kill Skills

Violent Violence: killing an enemy gives Zane’s weapons an increased fire-rate for a few seconds

Paying Dirty: after killing an enemy, Zane’s next five shots all have a chance to fire an additional projectile.

Good Misfortune: killing an enemy increases Zane’s Action Skill duration. Be mindful, though, this skill has ‘diminishing returns’

Death Follows Close: all of Zain’s kill skills gain increased affect and duration

borderlands 3 skill trees


Winter’s Drone: converts SNTNL’s damage to cryo damage

Bad Dose: every now and then SNTNL will fire a beam that increases Zane’s movement speed and fire rate, while decreasing enemies movement and attack speed

Boomsday: SNTNL adds a rocket pod to its primary weapons – allowing it to shoot rockets as well as machine guns

Static Field: SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zain’s

Almighty Ordinance: hold down the Action Skill button or the Grenade button while SNTNL is deployed to paint a target area. The drone will then fire a missile barrage at that area, and if the enemy is killed then Almighty Ordinance will be reset.


Barrier: Zane deploys a, well, y’know. This Action Skill not only blocks incoming fire for Zane and his allies but will amplify damage if shot through

Adrenaline: putting more shields in play will reduce the cooldown on Zane’s Action Skills – can be upgraded five times

Hearty Stock: maximum shield capacity can be increased up to three times

Ready for Action: increased shield recharge rate and shield recharge delay – can be upgraded up to three times

Brainfreeze: scoring a critical hit has the chance to slow the enemy hit with the bullet

Stiff Upper Lip: Whenever Zane takes damage he gains resistance to the damage type that hits him

Rise to the Occasion: Zane receives health generation – the lower his shields, the faster he heals

Confident Competence: when Zane’s shields are active he gains increased gun damage and accuracy

Really Expensive Jacket: elemental damage over time effects applied to Zane have reduced duration time

Best Served Cold: killing enemies creates a ‘Cryo Nova’ which damages nearby foes

Futility Belt: Zane gains resistance to non-elemental damage, which is handy as all elemental damage Zane takes converts to non-elemental damage

Refreshment: whenever Zane damages frozen enemies he gets some of that damage back as health

Calm, Cool, Collected: freezing an enemy will immediately start recharging Zane’s shield – if shields are full, a bit of health will regenerate. But if his health is already full, Action Skill cooldowns and durations are reset

Nerves of Steel: Zane gains increased handling and accuracy – the longer his shield is full, the higher the bonus

Distributed Denial: Zane’s barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects apply to all allies near the barrier, but bonuses to Zane reduce

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Charged Relay: whenever Zane or an ally touches the barrier, they gain increased fire rate and movement speed for a few seconds

Nanites or Some Shite: Zane and his allies gain health regeneration, increased reload speed, and significantly improved shield recharge delay while near his barrier

Redistribution: Zane and his allies near the barrier gain increased gun damage for a few seconds after the barrier takes damage

All-rounder: Zane’s barrier becomes a dome, covering all sides

Deterrence Field: enemies who touch the barrier take electricity damage and become staggered


Digi-Clone: spawns a clone of Zane that will take the attention of foes – press the Action Skill button or the Grenade button while this is active and Zane will swap places with the clone

Synchronicity: whenever one or more of Zane’s action skills are active, he gains increased Gun Damage for each active action skill – you can upgrade this skill five times

Praemunitus: Zane and his Digi-Clone gain increased magazine size, and you can upgrade this skill three times

Borrowed Time: Zane gains increased Action Skill Duration for every active action skill

Donnybrook: whenever Zane kills an enemy, he and his Digi-Clone receive increased gun damage and receive health generation for a few seconds

Fractal Frags: the Digi-Clone throws a copy of Zane’s current grenade mod when it first activates. If the Digi-Clone dies, it drops a free grenade

Duct Tape Mod: the first shot fired from Zane’s gun also has the chance to shoot a grenade

Quick Breather: whenever Zane swaps places with his Digi-Clone his shields begin recharging

Pocket Full of Grenades: after killing an enemy, Zane gains grenade generation for a few seconds

Old-U: press the Action Skill button or the Grenade button during Fight for Your Life if your Digi-Clone is active to destroy it and gain a Second Wind

Supersonic Man: whenever one or more of Zane’s action skills are active, he gains increased movement speed for each active action skill

Like a Ghost: Zane and his Digi-Clone gain the chance to ignore bullets – the chances of this increase if an Action Skill is active

Boom. Enhance: summoning the Digi-Clone can consume up to three grenades – for each projectile consumed, the Digi-Clone will have increased gun damage, max health, fire rate, and reload speed

Trick of the Light: Zane deals bonus shock damage to enemies that aren’t targeting him

Double Barrel: the Digi-Clone draws the same gun as Zane – swapping places with the clone causes both of them to gain increased gun damage

borderlands 3 skill trees


Binary System: whenever Zane swaps places with his clone as ‘Cyro Nova’ spawns around both of them

Schadenfreude: Zane’s shield recovers a portion of the damage his Digi-Clone receives

Doppelbanger: holding down the Action Skill button or the Grenade button causes the action skill to end early and will make the Digi-Clone explode – dealing fire damage

Which One’s Real? Enemies are more likely to target to Digi-Clone when Zane swaps places with it

Digital Distribution: if Zane takes health damage while the Digi-Clone is active, a portion of that damage is shared to his clone instead

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