In this guide, we're going to break down every unit category in Halo Wars 2, and detail each specific unit and what upgrades are...

These units are leader-specific, meaning they can be summoned to battle without having to count toward your population count.

This makes them incredibly useful when things are getting heated, as they offer power energy shields and can really help turn the battle back in your favour.

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units

UNSC Hero Units

Jerome 0-92

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 500
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Hijack

  • Description: Hijacks vehicles and gets a health and damage boost.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Spartan Laser

  • Description: Equips laser, health boost, damage boost.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Neural Implant

  • Description: Increase hijack speed.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

 

Alice-130

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 500
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Hijack

  • Description: Hijacks vehicles and gets a health and damage boost.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Heavy Machine Gun

  • Description: Equips machine guns.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Neural Implant

  • Description: Increase hijack speed.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

 

Douglas-042

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 500
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Hijack

  • Description: Hijacks vehicles and gets a health and damage boost.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Rocket Launcher

  • Description: Equips rocket launcher.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Neural Implant

  • Description: Increase hijack speed.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

 

Banished Hero Units

Atriox’s Chosen

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 450
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Plasma Rounds

  • Description: Increase damage and damage radius
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Scorch Rounds

  • Description: Increase damages over time.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Rifled Barrel

  • Description: Increase damage and range.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

 

Warlord

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 450
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Hammer Pull

  • Description: Equips Warlord’s Hammer with gravity beam
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Hammer Stun

  • Description: Warlord’s hammer stuns and deals more damage across a larger radius.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Siphon

  • Description: Gains health with every effective attack.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

 

Honor Guard

Training

  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: 450
  • Energy Cost: 400
  • Build Time: 40 seconds

Research

Mercenary Rage

  • Description: Increases movement speed, attack, health and shield.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Mercenary Wrath

  • Description: Increase damage, health and shield.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Unseen Blade

  • Description: Permanent cloaking. Increases damage health and shield.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 35 seconds

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units

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Daniel Soul

I eat souls for breakfast and play Dark Souls for a living. Starting my second playthrough as Deprived class. I am better than you. At Dark Souls. And probably also life.