In this guide, we're going to break down every unit category in Halo Wars 2, and detail each specific unit and what upgrades are...

Vehicle units are a necessity in any balanced army. There is good variation for both factions, as well as a number of extremely effective upgrades.

Vehicle units are particularly useful as they generally have a quick build time, at least compared to air units.

halo wars 2 all units

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units

UNSC Vehicle Units

 

Global Upgrades

Vehicle Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 500
  • Build Time: 60 seconds

Vehicle Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 750
  • Build Time: 80 seconds

Vehicle Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 1000
  • Build Time: 100 seconds

 

Jackrabbit

Training

  • Tech Level: 0
  • Population Requirement: 2
  • Supply Cost: 210
  • Energy Cost: N/A
  • Build Time: 21 seconds

Research

Mini-Frag Launcher

  • Description: Adds a weapon to the Jackrabbit.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 200
  • Build Time: 25 seconds

Support Drone

  • Description: Equips drone, improves line of sight, detects cloaked units
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 300
  • Build Time: 30 seconds

 

Warthog

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 250
  • Energy Cost: N/A
  • Build Time: 24 seconds

Research

Gauss Cannon

  • Description: Increase damage and range.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 750
  • Build Time: 30 seconds

 

Wolverine

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 150
  • Energy Cost: 170
  • Build Time: 15 seconds

Research

No research.

 

Kodiak

Training

  • Tech Level: 2
  • Population Requirement: 6
  • Supply Cost: 500
  • Energy Cost: N/A
  • Build Time: 35 seconds

Research

No research.

 

Scorpion

Training

  • Tech Level: 3
  • Population Requirement: 7
  • Supply Cost: 650
  • Energy Cost: 50
  • Build Time: 44 seconds

Research

Canister Shell

  • Description: Area attack and increased strength against ground units.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 900
  • Build Time: 30 seconds

 

Banished Vehicle Units

Global Upgrades

Vehicle Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 500
  • Build Time: 60 seconds

Vehicle Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 750
  • Build Time: 80 seconds

Vehicle Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 1000
  • Build Time: 100 seconds

 

Chopper

Training

  • Tech Level: 1
  • Population Requirement: 3
  • Supply Cost: 270
  • Energy Cost: N/A
  • Build Time: 23 seconds

Research

Shrapnel Rounds

  • Description: Adds explosive rounds.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 450
  • Build Time: 30 seconds

 

Ghost

Training

  • Tech Level: 1
  • Population Requirement: 3
  • Supply Cost: 250
  • Energy Cost: N/A
  • Build Time: 23 seconds

Research

Vehicle Shielding

  • Description: Gains a shield.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 450
  • Build Time: 30 seconds

 

Marauder

Training

  • Tech Level: 2
  • Population Requirement: 5
  • Supply Cost: 400
  • Energy Cost: N/A
  • Build Time: 26 seconds

Research

Thick Hide

  • Description: Greatly increases armor.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 700
  • Build Time: 30 seconds

 

Reaver

Training

  • Tech Level: 2
  • Population Requirement: 5
  • Supply Cost: 175
  • Energy Cost: 225
  • Build Time: 20 seconds

Research

No research available.

 

Locust

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 150
  • Energy Cost: 150
  • Build Time: 25 seconds

Research

No research available.

 

Wraith

Training

  • Tech Level: 3
  • Population Requirement: 6
  • Supply Cost: 550
  • Energy Cost: 40
  • Build Time: 36 seconds

Research

Scorch Mortar

  • Description: Shots continue cause damage after impact.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 850
  • Build Time: 30 seconds

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units

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Daniel Soul

I eat souls for breakfast and play Dark Souls for a living. Starting my second playthrough as Deprived class. I am better than you. At Dark Souls. And probably also life.