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Halo Wars 2 units guide: All unit stats

In this guide, we're going to break down every unit category in Halo Wars 2, and detail each specific unit and what upgrades are available for them.

Vehicle units are a necessity in any balanced army. There is good variation for both factions, as well as a number of extremely effective upgrades.

Vehicle units are particularly useful as they generally have a quick build time, at least compared to air units.

halo wars 2 all units

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units

UNSC Vehicle Units

 

Global Upgrades

Vehicle Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 500
  • Build Time: 60 seconds

Vehicle Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 750
  • Build Time: 80 seconds

Vehicle Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 1000
  • Build Time: 100 seconds

 

Jackrabbit

Training

  • Tech Level: 0
  • Population Requirement: 2
  • Supply Cost: 210
  • Energy Cost: N/A
  • Build Time: 21 seconds

Research

Mini-Frag Launcher

  • Description: Adds a weapon to the Jackrabbit.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 200
  • Build Time: 25 seconds

Support Drone

  • Description: Equips drone, improves line of sight, detects cloaked units
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 300
  • Build Time: 30 seconds

 

Warthog

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 250
  • Energy Cost: N/A
  • Build Time: 24 seconds

Research

Gauss Cannon

  • Description: Increase damage and range.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 750
  • Build Time: 30 seconds

 

Wolverine

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 150
  • Energy Cost: 170
  • Build Time: 15 seconds

Research

No research.

 

Kodiak

Training

  • Tech Level: 2
  • Population Requirement: 6
  • Supply Cost: 500
  • Energy Cost: N/A
  • Build Time: 35 seconds

Research

No research.

 

Scorpion

Training

  • Tech Level: 3
  • Population Requirement: 7
  • Supply Cost: 650
  • Energy Cost: 50
  • Build Time: 44 seconds

Research

Canister Shell

  • Description: Area attack and increased strength against ground units.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 900
  • Build Time: 30 seconds

 

Banished Vehicle Units

Global Upgrades

Vehicle Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 500
  • Build Time: 60 seconds

Vehicle Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 750
  • Build Time: 80 seconds

Vehicle Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 1000
  • Build Time: 100 seconds

 

Chopper

Training

  • Tech Level: 1
  • Population Requirement: 3
  • Supply Cost: 270
  • Energy Cost: N/A
  • Build Time: 23 seconds

Research

Shrapnel Rounds

  • Description: Adds explosive rounds.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 450
  • Build Time: 30 seconds

 

Ghost

Training

  • Tech Level: 1
  • Population Requirement: 3
  • Supply Cost: 250
  • Energy Cost: N/A
  • Build Time: 23 seconds

Research

Vehicle Shielding

  • Description: Gains a shield.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 450
  • Build Time: 30 seconds

 

Marauder

Training

  • Tech Level: 2
  • Population Requirement: 5
  • Supply Cost: 400
  • Energy Cost: N/A
  • Build Time: 26 seconds

Research

Thick Hide

  • Description: Greatly increases armor.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 700
  • Build Time: 30 seconds

 

Reaver

Training

  • Tech Level: 2
  • Population Requirement: 5
  • Supply Cost: 175
  • Energy Cost: 225
  • Build Time: 20 seconds

Research

No research available.

 

Locust

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 150
  • Energy Cost: 150
  • Build Time: 25 seconds

Research

No research available.

 

Wraith

Training

  • Tech Level: 3
  • Population Requirement: 6
  • Supply Cost: 550
  • Energy Cost: 40
  • Build Time: 36 seconds

Research

Scorch Mortar

  • Description: Shots continue cause damage after impact.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 850
  • Build Time: 30 seconds

Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units