Deus Ex Mankind Divided Augmentations list guide Deus Ex Mankind Divided Augmentations list guide
Augmentations in Deus Ex: Mankind Divided form an important and fundamental part of the experience. They essentially act as "upgrades" for your character, allowing... Deus Ex Mankind Divided Augmentations list guide

Augmentations in Deus Ex: Mankind Divided form an important and fundamental part of the experience. They essentially act as “upgrades” for your character, allowing you to respond to the environment in different ways using physical upgrades (augmentations). Simply put, they allow you to transition from a “normal” human into a superhuman.

MORE DEUS EX: MANKIND DIVIDED

How To Get Augmentations

Augmentations can be purchased with Praxis. Praxis points are earned when you earn a new level, which are acquired via XP. Alternatively, you can purchased Praxis Kits, which can be found either in specific areas on the map, or purchased from around Prague at about 10,000 a piece.

The best way to get Praxis and buy more augmentations is by — you guessed it — levelling up and earning XP as quickly as possible. Many different things in the game world grant you XP, so try to explore areas as thoroughly as you can. Don’t be afraid to go offer the beaten path, as doing so will almost certainly earn you extra XP.

Regular Augmentations   |   Experimental Augmentations

Deus Ex Mankind Divided Regular Augmentations list

The follow list of augmentations vary in style, effect and cost. These are called “regular” augmentations because they don’t actually effect how your other augmentations and therefore Overclocking isn’t an issue. Some regular augmentations can also easily be switched off if you have an experimental augmentation that is overclocking and causing glitches, so those ones are particularly useful.

 

Social Enhancer Augmentations

Dialectic Enhancer

  • Effect: Allows you to pursuade and interrept during conversation to ain in extracting information
  • Energy Consumption: None

 

Hacking Capture Augmentations

Hacking Capture Level 2

  • Effect: Get through level 2 electornic systems
  • Energy Consumption: None

 

Hacking Capture Level 3

  • Effect: Get through level 3 electornic systems
  • Energy Consumption: None

 

Hacking Capture Level 4

  • Effect:Get through level 4 electornic systems
  • Energy Consumption: None

 

Hacking Capture Level 5

  • Effect:Get through level 5 electornic systems
  • Energy Consumption: None
  • Tip: If you’re pursuing the Ghost and Smooth Operator bonuses, then this is the level you need to aim for.

 

Camera Domination

  • Effect: Take control or disable cameras
  • Energy Consumption: None

 

Turret Domination

  • Effect:Take control or disable turrets
  • Energy Consumption: None

 

Robot Domination

  • Effect:Take control or disable robots
  • Energy Consumption: None

 

Hacking Fortify Augmentations

Hacking Fortify 1.1

  • Effect: Slows the tracing process against fortified nodes
  • Energy Consumption: None

 

Hacking Fortify 1.2

  • Effect: Slows the tracing process against fortified nodes
  • Energy Consumption: None

 

Hacking Fortify 1.3

  • Effect: Slows the tracing process against fortified nodes
  • Energy Consumption: None

 

Hacking Stealth Augmentations

Code-Level Rootkit Ver 1.0

  • Effect: Reduces by 15% the chance of detection during node capture
  • Energy Consumption: None

 

Regenerative Rootkit Ver 2.0

  • Effect: Reduces by 30% the chance of detection during node capture
  • Energy Consumption: None
MORE:   Deus Ex: Mankind Divided dev on themes of division and segregation hitting home in 2016: 'Black or white, zero-sum opinions can be dangerous'

 

Polymorphic Rootkit Ver 3.0

  • Effect: Reduces by 45% the chance of detection during node capture
  • Energy Consumption: None

 

Stealth Avatar Augmentations

Retinal Imager

  • Effect: Allows you to see the location that enemies last spotted you
  • Energy Consumption: None

 

Lidar Mark Tracer Augmentations

Base-Grade Mark Antenna

  • Effect: Allows you to track up to 10 targets
  • Energy Consumption: None

 

Mid-Grade Mark Antenna

  • Effect: Allows you to track up to 25 targets
  • Energy Consumption: None

 

Hi-Grade Mark Antenna

  • Effect: Allows you to track up to 40 targets
  • Energy Consumption: None

 

Smart Vision Augmentations

Wall-Penetrating Imager

  • Effect: Allows you to track enemies through solid objects
  • Energy Consumption: High

 

Rough Transmitter Tuner

  • Effect: Allows you to track enemies through solid objects in rough conditions
  • Energy Consumption: Medium

 

Fine Transmitter Tuner

  • Effect: N/A
  • Energy Consumption: Low

 

Magpie

  • Effect: When Smart Vision is on, allows you to track and mark important objects of interest
  • Energy Consumption: Low

 

Retinal Prosthesis

Retinal HUD

  • Effect: Display HUD and VR
  • Energy Consumption: None

 

Flash Suppressant

  • Effect: Reduces effect off bright lights and flash bangs on you
  • Energy Consumption: None

 

Wayfinder Radar System Augmentations

Radar Alarm Time

  • Effect: Lists time until alert ends
  • Energy Consumption: None

 

Topographics

  • Effect: Radar shows more walls and barriers
  • Energy Consumption: None

 

Rage Boost

  • Effect: Increases radar’s HUD range
  • Energy Consumption: None

 

Vision Feedback

  • Effect: Display field of view of all objects in the area
  • Energy Consumption: None

 

Noise Feedback

  • Effect: Shows how loud you are by visualising sound waves
  • Energy Consumption: None

 

Sentinel RX Health System

Civilian Settings Defib

  • Effect: Regenerates Health
  • Energy Consumption: None

 

Medical Settings Defib

  • Effect: Improves rate of regeneration
  • Energy Consumption: None

 

Military Settings Defib

  • Effect: Improves rate of regeneration further
  • Energy Consumption: None

 

Angiogenesis Protein Therapy

  • Effect: Health set at 100 points
  • Energy Consumption: None

 

Synthetic Growth Factors

  • Effect: Health set at 125 points
  • Energy Consumption: None

 

Uninhibited Angriogensis

  • Effect: Health set at 150 points
  • Energy Consumption: None

 

Factory Regen Delay

  • Effect: Causes delay ahead of health regeneration
  • Energy Consumption: None

 

Elite Regen Delay

  • Effect: Improves response time during health regeneration
  • Energy Consumption: None

 

Sarif Series 8 Energy Converter Augmentations

Cautious Recharge Rate

  • Effect: Standard speed for eneregy restoration
  • Energy Consumption: None

 

Efficient Recharge Rate

  • Effect: Increases speed of energy restoration
  • Energy Consumption: None

 

Peak Recharge Rate

  • Effect: Increases speed for energy restoration to maximum
  • Energy Consumption: None

 

Standard Capacity Biocells

  • Effect: Standard energy levels
  • Energy Consumption: None

 

Enhanced Capacity Biocells

  • Effect: Improves maximum energy levels
  • Energy Consumption: None

 

Ultra-Capacity Biocells

  • Effect: Complete maximum energy levels
  • Energy Consumption: None

 

Safe Recharge Delay

  • Effect: Default delay before energy recharge
  • Energy Consumption: None

 

Moderate Recharge Delay

  • Effect: Reduces energy recharge delay
  • Energy Consumption: None

 

Quick Recharge Delay

  • Effect: Reduces energy recharge delay
  • Energy Consumption: None

 

Implanted Rebreather Augmentations

Chemical Resistance

  • Effect: Prevents damage from toxins over time
  • Energy Consumption: Low

 

Cybernetic Arm Prothesis Augmentations

Punch Through Wall

  • Effect: Break through damaged walls
  • Energy Consumption: Medium

 

Instant Takedown

  • Effect: Knock out any target
  • Energy Consumption: Medium

 

Optimised Musculature

  • Effect: Lift and Throw heavy objects
  • Energy Consumption: None

 

Carry Capacity: 70 KG

  • Effect: Standard inventory size
  • Energy Consumption: None

 

Carry Capacity: 90 KG

  • Effect: Increased inventory size
  • Energy Consumption: None
MORE:   Deus Ex: Mankind Divided interview - Talking Prague, Adam Jensen's return, and themes

 

Carry Capacity: 110 KG

  • Effect: Maximum inventory size
  • Energy Consumption: None

 

Cybernetic Weapon Handling

Standard Aim Stability

  • Effect: Standard accuracy
  • Energy Consumption: None

 

Marksmen Aim Stability

  • Effect: Improved aim
  • Energy Consumption: None

 

Sharpshooter Aim Stability

  • Effect: Improves aim to maximum level
  • Energy Consumption: None

 

Factory Recoil Compensation

  • Effect: Standard recoil
  • Energy Consumption: None

 

Drill Recoil Compensation

  • Effect: Lower recoil
  • Energy Consumption: None

 

Field Recoil Compensation

  • Effect: Minimal recoil
  • Energy Consumption: None

 

Base Reload Speed Dexterity

  • Effect: Standard reload speed
  • Energy Consumption: None

 

Medium Reload Speed Dexterity

  • Effect: Lower reload speed
  • Energy Consumption: None

 

High Reload Speed Dexterity

  • Effect: Minimal reload speed
  • Energy Consumption: None

 

Icarus Landing Augmentations

Descent Velocity Modulator

  • Effect: No fall damage, knocks out enemies Jensen falls on
  • Energy Consumption: None

 

Quicksilver Reflex Booster Augmentations

Multiple Takedown

  • Effect: Takedown two adjacent targets
  • Energy Consumption: Medium

 

Typhon Augmentations

Lethal Configuration

  • Effect: Lethal damage over wider area
  • Energy Consumption: None

 

Stun Configuration

  • Effect: Stun damage over wider area
  • Energy Consumption: None

 

Munition Loadout Selection

  • Effect: Select prefered Typoon augmentation on the fly
  • Energy Consumption: None

 

Glass-Shield Cloaking Augmentations

Discreet Power Processing

  • Effect: Initiates invisibility
  • Energy Consumption: High

 

Improved Cloaking Energy Use

  • Effect: Lowers energy use of invisibility
  • Energy Consumption: Medium

 

Optimized Cloaking Energy Use

  • Effect: Lowest level of energy use for invisibility
  • Energy Consumption: Low

 

Cloaked Takedown Support

  • Effect: Stay invisible during takedowns
  • Energy Consumption: Low

 

Rhino Dermal Armor

Base Reduction Settings

  • Effect: Lowers physical damage
  • Energy Consumption: None

 

Improved Reduction Settings

  • Effect: Lowers physical damage resistance further
  • Energy Consumption: None

 

Mastered Reduction Settings

  • Effect: Maximum level of physical resistance
  • Energy Consumption: None

 

Electromagnetic Pulse Shielding

  • Effect: Lowers negative resistance of electricity and EMP weaponry
  • Energy Consumption: Low

 

Cybernetic Leg Prosthesis Augmentations

Klipspringer Jump Mod

  • Effect: Increased jump height
  • Energy Consumption: None

 

Leg Silencers

  • Effect: Stops noise from your movements
  • Energy Consumption: Medium

 

Deus Ex Mankind Divided Experimental Augmentations list

Projected Energy Propulsion System (P.E.P.S.) Augmentations

Knockback

  • Effect: Lets you fire a fast shot to knock down a target
  • Energy Consumption: Medium

 

Precision Diode

  • Effect: Focused beam that hits and knocks down target
  • Energy Consumption: Medium

 

Remote Hacking Augmentations

Environmental Domination

  • Effect: Allows you to locate and hack non-security points
  • Energy Consumption: Low

 

Security Domination

  • Effect: Allows you to locate and hack security points
  • Energy Consumption: Low

 

Tesla Augmentations

Quick-Fire System

  • Effect: Disable a target with Tesla
  • Energy Consumption: None

 

Dual-Arc Upgrade

  • Effect: Target two enemies for Tesla shots
  • Energy Consumption: None

 

Quad-Arc Upgrade

  • Effect: Target four enemies for Tesla shots
  • Energy Consumption: None

 

Arc Distance Upgrade

  • Effect: Doubles active range of Tesla
  • Energy Consumption: None

 

Nanoblade Augmentations

Impact Velocity Shot

  • Effect: Impale targets with one shot
  • Energy Consumption: None

 

Explosive Heat Battle

  • Effect: Creates an area blast with a single attack
  • Energy Consumption: None

 

Focus Enhancement Augmentations

Regulated Nervous System

  • Effect: Time seems slow
  • Energy Consumption: High

 

Icarus Dash Augmentations

Dorsal Propulsion Kit

  • Effect: Dash in current facing direction
  • Energy Consumption: Low

 

Charged Dash

  • Effect: Dash in current direction faster when charge is released
  • Energy Consumption: Medium

 

Titan Augmentations

Subcutis Energy Mod

  • Effect: Counters incoming damage
  • Energy Consumption: High

 

Facet Cost Reduced

  • Effect: Counters incoming damage
  • Energy Consumption: Medium

 

Facet Cost Optimized

  • Effect: Counters incoming damage
  • Energy Consumption: Low
Profile photo of Daniel Soul

Daniel Soul

I eat souls for breakfast and play Dark Souls for a living. Starting my second playthrough as Deprived class. I am better than you. At Dark Souls. And probably also life.

No comments so far.

Be first to leave comment below.