Prey interview: Arkane talks about its ‘open space station game’
I had a chance to send some questions over email to Ricardo Bare, Arkane Studio lead designer, about the game, including its inspirations and challenges.
I had a chance to send some questions over email to Ricardo Bare, Arkane Studio lead designer, about the game, including its inspirations and challenges.
Jayden Williams sat down with lead programmer and studio co-founder David D’Angelo to talk more about Shovel Knight: Specter of Torment and about developing for Nintendo’s hybrid home console / handheld system.
I sat down with BioWare producer Fabrice Condominas to go into a little more depth in regards to classes, relationships, combat, and, importantly, love interests.
Halo stalwarts and series developer 343 Industries recently visited Australia to show off the the upcoming Halo Wars 2, which launches on Xbox One and PC on February 21.
Its passionate community is intrigued by the prospect, and they’ll swear by its competitiveness, but Halo Wars may yet be a ways off the pro eSports circuit.
The real challenge in bringing a real-time strategy game to console doesn’t just lie in making the game good: it’s also in breaking the perception that accessibility always comes at the expense of gameplay depth.
Back in August, I experienced something I knew was pretty special, something I know has been every Star Wars fan’s wet dream since they first saw A New Hope on Betamax.
Following on from a successful Halloween event, Overwatch appears to be readying the roster for a bout of Christmas cheer.
What’s the deal with Titanfall 2 and eSports? Will it ever appear on the competitive circuit? We talk to Respawn.