Overwatch patch notes: September 2020 update buffs Orisa, Roadhog Overwatch patch notes: September 2020 update buffs Orisa, Roadhog
The latest Overwatch update brings with it a host of new changes, nerfs, and buffs, with the ever-changing Roadhog seeing a slight boost alongside his... Overwatch patch notes: September 2020 update buffs Orisa, Roadhog

The latest Overwatch update brings with it a host of new changes, nerfs, and buffs, with the ever-changing Roadhog seeing a slight boost alongside his tank cohort in Orisa.

There’s a host of changes to DPS heroes, too: Ashe is perhaps the most significantly impacted here, with her explosion damage from her dynamite ability dropping to 50 from 75, a rather significant drop in rolling damage.

overwatch ptr patch notes ashe

The goal here is obviously to encourage Ashe players to be more tactical with their placement and throwing, and to use it as more of a finishing or starting move, combined with accurate fire from her primary.

On the Support front, Baptiste sees his Amplification Matrix Ultimate get a slight charge boost, with a 15% faster charging. Baptiste recently saw a slight nerf to his healing capabilities, so it’s clear that Blizzard is working to balance things out for the Support-Damage hybrid.

mccree patch notes

Back to DPS, and McCree has seen some interesting changes, too. His Flash Bang stun has received a buff, up to 0.8 seconds from 0.7 seconds. 

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The big changes here probably come by way of Roadhog and Orisa, two tanks that have both been in and out of the meta for some time now.

overwatch patch notes

Roadhog’s Hook has been buffed, allowing him to bring enemies slightly closer to him, which should improve his hook-shot effectiveness against more mobile, smaller heroes.

For Orisa, her primary fire speed has seen a buff, as has her base armor, up to 250 from 200. The recent shield nerfs hurt Orisa’s placement in the meta but it appears Blizzard is keen to get her back into the fold.

Check out the full patch notes below.

HERO UPDATES

Ashe

Dynamite

  • Explosion damage reduced from 75 to 50

Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.

Baptiste

Amplification Matrix

  • Ultimate cost decreased 15%

Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.

McCree

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Combat Roll

  • Distance increased 20%

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds

Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.

Orisa

General

  • Base armor increased from 200 to 250

Fusion Driver

  • Projectile speed increased from 90 to 120

Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

Roadhog

Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)

Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

Gaetano Prestia Editor in Chief

Founder of Fenix Bazaar, and Aussie games industry veteran, formerly of MMGN.com and NineMSN. Way too invested into the Xbox ecosystem to look back now. I am Xbot. Resistance is futile. GT: BalladOfGaetano