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Mortal Kombat 11 update: Patch notes reveal matchmaking, exploit fixes

With Mortal Kombat 11 now out in the wild and the community actively working to master the game’s fighting roster, developer, NetherRealm, is hard at work to refine and fine-tune the experience based on player feedback. The first Mortal Kombat 11 update aims to improve the experience, addressing a number of key matchmaking, AI, and gameplay issues.

As part of the latest update, NetherRealm is also gifting players a bunch of in-game currency in response to claims that Mortal Kombat 11 artificially forces players to purchase microtransactions. In response, the free currency bundle includes 500,000 Koins, 500 Hearts, 1,000 Souls, and 1,000 Time Crystals. It’s available for PS4 players from today, with Xbox One and Nintendo Switch to receive it at a later day, likely in the coming days.

mortal kombat 11 update

The Mortal Kombat 11 update focuses on a number of key issues to improve the experience for players. One particular exploit, which allowed for more than one variation of a character to be set as default, has been address and fixed.

Additional stability and online connectivity issues have also been addressed. Check out the full patch notes for the latest Mortal Kombat 11 update below.

General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

mortal kombat 11 update

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

mortal kombat 11 update

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

mortal kombat 11 update

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

mortal kombat 11 update

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

mortal kombat 11 update

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

mortal kombat 11 update

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

mortal kombat 11 update

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

mortal kombat 11 update

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

mortal kombat 11 update

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players

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