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The Division 2 update: Patch notes from update 1.03

The release of The Division 2 around the world today has brought with it an update, alongside the already sizeable install size across all platforms.

Clocking in at about 582MB, so certainly not huge, the latest patch notes for The Division 2 reveal improvements and fixes across a number of weapon balancing and mission structural issues plaguing the experience.

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There was also a notable issue for PC players of The Division 2: players connecting on the same network and playing together we facing a host of issues, but Ubisoft says these have no been fixed.

Check out the full patch notes for update 1.03 below.

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Weapons

  • We removed a work in progress weapon that was not properly named and balanced.
  • Crossbows now deal explosive damage to multiple objects as intended
  • Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
  • NPCs engaged in combat will now react to grenades as intended.

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Missions

  • The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission.
  • Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances.
  • Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
  • In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.

division 2 playing solo

PC specific

  • PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed.
  • On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration.

division 2 early impressions

Other

  • Stopped “SHD CPU V.2” and “Cyclone Magazine” skill mods from dropping as loot. Player’s who already have the items can use them once they unlock the corresponding specialization perk.
  • Players will no longer get stuck on black screens after watching introduction cinematics.
  • We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values.
  • Several corrupted audio issues have been fixed.

 

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