Overwatch patch notes: PTR update nerfs Junkrat back to size Overwatch patch notes: PTR update nerfs Junkrat back to size
The previous update for Overwatch on the PTR introduce Baptiste to the fold, but also saw a number of key balancing and character buffs... Overwatch patch notes: PTR update nerfs Junkrat back to size

The previous update for Overwatch on the PTR introduced Baptiste to the fold, but also saw a number of key balancing and character buffs that completely reshaped the way the game was played.

With the Support-heavy meta continuing to dominate the Competitive circuit, Blizzard was looking to up certain heroes in the damage stakes, with both Zarya and Junkrat seeing significant changes in that regard.

junkrat ultimate quote

The introduction of Baptiste also mixed things up, with a balance between healing and damage capabilities that had an interesting impact on the meta.

Junkrat’s frag launcher was a few weeks ago buffer to 60 damage per impact: this meant that, as a sweeping-type character, he could enter into a battle mid-fight, and wipe out an entire team with one-hit kills.

Essentially, the buff fed into the character’s already spam-heavy gameplay philosophy, fuelling a high-damage output that would make progression on either attack or defence a near impossibility, even with shielded characters.

This prompted Blizzard to nerf him down to 50 damage per impact.

baptiste legendary skin

“Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly,” Blizzard explained. “We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.”

So he’s now seen a slight nerf (from what it was after the last buff), while his Ultimate will now require 10% additional damage to reach full capacity.

Check out the full list of patch notes below.

Baptiste

  • Biotic Launcher
    • Can now be stopped from automatically reloading by switching the Automatic Reload option to OFF. This option defaults to ON
  • Immortality Field
    • Made significant changes to its visual appearance and sounds

Junkrat

  • Frag Launcher
    • Impact damage changed from 60 to 50
  • RIP-Tire
    • Cost increased by 10%

Developer Comments: Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

BUG FIXES

Heroes

Baptiste

  • Fixed a bug that allowed Baptiste’s Immortality Field to be placed under a payload
  • Fixed a bug where Baptiste’s Immortality Field was not destroyed when run over by the payload
  • Fixed a bug where Baptiste’s Immortality Field prevented death in out of bounds areas
  • Fixed a bug that allowed Baptiste’s Biotic Launcher to heal through barriers

Doomfist

  • Fixed a bug that caused Doomfist to not lose his upward jumping movement when using Rocket Punch while in the air
  • Fixed a bug that caused Doomfist to not move while using Rocket Punch if he was recently knocked backed

Junkrat

  • Fixed a bug where Junkrat’s Steel Trap didn’t make a sound when it landed

Lúcio

  • Fixed a bug where Lúcio’s wall jump speed was lower than expected

 

Gaetano Prestia Editor in Chief

Gaetano loves Doritos and always orders Mountain Dew with his KFC. He's not sorry. He also likes Call Of Duty, but would much rather play Civ. He hates losing at FIFA, and his pet hate is people who recline their seat on short-haul flights.