Air units can be a tough unit to find a middle-ground for. They can be incredibly vulnerable, but are fantastic against ground units that lack anti-air capabilities.

Importantly, they act as great spy and drone units, giving you great access to enemy territory before you infiltrate and attack.
Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units
UNSC Air Units
Global Upgrades
Air Upgrade I
- Description: Damage boosted by 10%. Health Boosted by 10%.
- Tech Level: 2
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 450
- Build Time: 60 seconds
Air Upgrade II
- Description: Damage boosted by 20%. Health Boosted by 20%.
- Tech Level: 2
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 650
- Build Time: 80 seconds
Air Upgrade III
- Description: Damage boosted by 30%. Health Boosted by 30%.
- Tech Level: 3
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 850
- Build Time: 100 seconds
Protector Sentinel
Training
- Tech Level: 0
- Population Requirement: 4
- Supply Cost: 280
- Energy Cost: 30
- Build Time: 25 seconds
Research
Drone Escort
- Description: Increases damage, health, and unlocks Lockdown Bolt.
- Tech Level: 2
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 500
- Build Time: 30 seconds
Defense Grid
- Description: Increases speeds and detonates on destruction.
- Tech Level: 3
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 600
- Build Time: 35 seconds
Hornet
Training
- Tech Level: 2
- Population Requirement: 4
- Supply Cost: 375
- Energy Cost: N/A
- Build Time: 20 seconds
Research
Wingmen
- Description: Adds Marines with rocket launchers to unit while also increasing health.
- Tech Level: 3
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 750
- Build Time: 30 seconds
Nightingale
Training
- Tech Level: 2
- Population Requirement: 4
- Supply Cost: 400
- Energy Cost: N/A
- Build Time: 20 seconds
Research
No research available.
Vulture
Training
- Tech Level: 3
- Population Requirement: 9
- Supply Cost: 750
- Energy Cost: 75
- Build Time: 40 seconds
Research
No research available.
Banished Air Units
Global Upgrades
Air Upgrade I
- Description: Damage boosted by 10%. Health Boosted by 10%.
- Tech Level: 1
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 375
- Build Time: 60 seconds
Air Upgrade II
- Description: Damage boosted by 20%. Health Boosted by 20%.
- Tech Level: 2
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 575
- Build Time: 80 seconds
Air Upgrade III
- Description: Damage boosted by 30%. Health Boosted by 30%.
- Tech Level: 3
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 775
- Build Time: 100 seconds
Engineer
Training
- Tech Level: 1
- Population Requirement: 3
- Supply Cost: 240
- Energy Cost: N/A
- Build Time: 20 seconds
Research
No research available.
Banshee
Training
- Tech Level: 2
- Population Requirement: 3
- Supply Cost: 300
- Energy Cost: N/A
- Build Time: 15 seconds
Research
Plasma Torpedo
- Description: Increases power and damage output against air units.
- Tech Level: 3
- Population Requirement: N/A
- Supply Cost: N/A
- Energy Cost: 650
- Build Time: 30 seconds
Shroud
Training
- Tech Level: 2
- Population Requirement: 4
- Supply Cost: 550
- Energy Cost: N/A
- Build Time: 35 seconds
Research
No research available.
Blisterback
Training
- Tech Level: 3
- Population Requirement: 8
- Supply Cost: 700
- Energy Cost: 50
- Build Time: 25 seconds
Research
No research available.
Infantry Units | Vehicle Units | Air Units | Hero Units | Super Units | Ultimate Units