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Halo Infinite assassinations removed at launch because they cause ‘a gameplay disadvantage’

Halo Infinite hype has been through the roof since the most recent technical beta on Xbox Series X, and more details are coming to light regarding the game’s progress and even its rumoured release date. The latest tidbit to come out of Halo HQ may not sit well with long time fans, however, with developer, 343 Industries, confirming assassinations won’t be in the game at launch.

The fan-favourite feature, which is just as you image — the ability to take down and kill opposition players with a melee hit from behind — has been removed from the game albeit temporarily, meaning assassinations won’t be possible in Halo Infinite when it launches (hopefully later this year).

halo infinite assassinations

343 Industries seemingly appears intent on refining the feature for multiplayer rather than include it at launch and fix it on the go, and the studio’s reasoning for removing it from the game is understandable.

Details of assassinations’ removal from Halo Infinite at launch came by way of senior mission designer, Tom French, who told Comicbook.com that the feature caused “gameplay disadvantages” that the development team wasn’t happy including in the game at launch.

halo infinite assassinations

“[Assassinations] are not in for launch,” French explained. “We actually really love assassinations … but what happens at a lot of levels is people just turn them off because there’s a gameplay disadvantage to it.”

French reiterated that the return of assassinations would come when the development team believed it wouldn’t have an adverse impact on the overall competitive gameplay experience.

What are your thoughts on the delay inclusion of Assassinations in Halo Infinite? Is it a

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