Destiny 2 Grimoire Cards ditched for in-game storytelling Destiny 2 Grimoire Cards ditched for in-game storytelling
There's a lot to like about what's planned for Destiny 2, and Bungie's intentions with the game's campaign and lore are perhaps the most... Destiny 2 Grimoire Cards ditched for in-game storytelling

There’s a lot to like about what’s planned for Destiny 2, and Bungie’s intentions with the game’s campaign and lore are perhaps the most exciting of the bunch.

One feature from the original game that won’t be making the transition to Destiny 2 is that of Grimoire Cards, which were used as story elements and were a not-so-popular feature among the Destiny community.

These cards were rewarded to players for completing certain actions, and while they could potentially increase the amount of experience gained or the type of item drops, they were created to mainly flesh out Destiny‘s interesting albeit shallow lore.

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The only problem was that all of these cards could be read online, making their in-game application rather pointless unless you were a straight up perfectionist.

Thankfully, Bungie is taking a different approach with Destiny 2, and it could make for a stronger, deeper, and more engaging story.

Steve Cotton, world lead at Bungie, recently spoke to Forbes about the change, confirming that Grimoire Cards had been dumped in favour of a more detailed and structured in-game storytelling system.

“The answer to that question [about Grimoire Cards returning] is ‘no,’ and the reason it’s ‘no’ is because we want to put the lore in the game,” he said when asked about whether Grimoire Cards would be in the game.

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Cotton explained that the team wanted people to be able to find the lore, and that Destiny 2‘s story was told through the adventures.

“It’s told through the characters in the world, it’s told through the campaign, and it’s told through scannables you find throughout the world,” he said.

So by the sound of it, you’ll still need to do some additional digging to get the full story.

Destiny struggled out the box upon release back in late 2014, at least critically. Activision had hyped the game up as the next big thing, but a shallow campaign and almost no story made it a difficult game to recommend.

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As the years went by, however, and expansions such as The Taken King were released, Destiny became a superb online shooter, with a lore screaming out to be told and expanded.

It’s good news then that Bungie is looking for ways to expand how Destiny‘s story is told, by improving the way the player engages with the world.

Destiny 2 launches September 8 2017 on Xbox One and PS4. There’s no release date yet for the PC version.

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Gaetano Prestia Editor in Chief

Gaetano loves Doritos and always orders Mountain Dew with his KFC. He's not sorry. He also likes Call Of Duty, but would much rather play Civ. He hates losing at FIFA, and his pet hate is people who recline their seat on short-haul flights.

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