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Gears Of War 4 weapons guide: The definitive arsenal playbook

Whether you’re a Gears expert or a multiplayer novice, the core fundamentals stay the same: Gears Of War 4 is all about your loadout, and the arsenal you bring out onto the battlefield. As with pretty much every other shooter on the market, Gears 4 dictates a commitment to style and patience, demanding that you play to your skills and styles: the more you try to play outside your own skillset, the more the world punishes you.

That’s why your loadout is so important, and why you need to understand the basics of every weapon: what they do, what they’re good for, and how they work. Balance is key, whether you’re playing in multiplayer or the campaign, so hopefully this guide can give you the insight necessary to hit the battlefield with confidence and win the war!

We’ve broken the guide up between “Multiplayer Weapons” and “Campaign Weapons” to make it easier for you to differentiate between the two on the site. Each weapon list contains basic damage and ammo capacity stats, including when and where to find each specific weapon.

Multiplayer Weapons | Campaign Weapons

Multiplayer Weapon Basics

There’s no shortage of devastating weapons in Gears Of War 4 multiplayer. As is standard in multiplayer shooters, you’ll choose a loadout, generally spread out across multiple weapon types, and enter the battlefield packing plenty of heat.

Loadout Weapons

  • Lancer
  • Gnasher
  • Hamerburst
  • Enforcer
  • Snub

We’ll talk a little about these weapons later on in this guide. Loadout weapons are basically the primary weapons you select before you start a match. Aside from the Snub, which must occupy the one-handed weapon slot, all Loadout weapons can be carried in any combination.

Secondary Weapons

  • Markza Mk1
  • Retro Lancer
  • Overkill
  • Boltok
  • Longshot

These weapons are dropped throughout the map during a match, generally when you die. You can use these weapons in your primary weapon slot, and they will replace whatever weapons you currently have activated in those slots from your general loadout.

Power Weapons

  • Buzzkill
  • EMBAR
  • Torque Bow
  • Dropshot
  • Boomshot
  • Frag Grenade
  • Incendiary Grenade
  • Shock Grenade

Power Weapons are extremely useful and powerful weapons (go figure) that have the potential to really give a team a leg-up during a match. They are dropped in the middle of a map, and as such generate a rush from both teams trying to take control. As with Secondary Weapons, Power Weapons replace weapons in your Primary Weapon slot. The three grenade types will replace the activated grenade in that slot.

Heavy Weapons

  • Tri-Shot
  • RL-4 Salvo
  • Buzzkill
  • Mulcher

Heavy Weapons are where things get interesting. These weapons pack the most powerful punch of any other weapons in the game, although due to their “heavy” nature, don’t occupy a specific slot. You can only use it once, and as such, once you switch weapons, you will drop whatever Heavy Weapon you were using.

Multiplayer Weapons

Pistols | Assault Rifles | Submachine Guns | Shotguns | Marksman Rifles | Explosive Weapons | Grenades | Heavy Weapons |

PISTOLS

BOLTOK (Semi-Auto)

Available in:

  • Versus: Dam, Forge, Gridlock, Harbor, Lift, Reclaimed
  • Horde: Heavy Class, Swarm Grenadier

Stats: 

  • Damage: High
  • Accuracy: Medium
  • Recoil: High
  • RPM: 120
  • MAG: 6
  • AMMO Size: 42
  • Cooldown: 10s
  • Headshot Damage: High

 

SNUB (Semi-Auto)

Available in:

  • Versus: All
  • Horde: Scout Class, Sniper Class, Soldier Class

Stats: 

  • Damage: Medium
  • Accuracy: High
  • Recoil: Low
  • RPM: 625
  • MAG: 12
  • AMMO Size: 132
  • Cooldown: 11s
  • Headshot Damage: Medium

 

ASSAULT RIFLES

HAMMERBURST (Three-Round Burst)

Available in:

  • Versus: All
  • Horde: Level 2 Fabricator, Swarm Drone

Stats: 

  • Damage: High
  • Accuracy: High
  • Recoil: Medium
  • RPM: 650
  • MAG: 21
  • AMMO Size: 232
  • Cooldown: 9s
  • Headshot Damage: Medium

 

LANCER (Automatic)

Available in:

  • Versus: All
  • Horde: Soldier Class, Level 2 Fabricator, Swarm Drone Elite

Stats: 

  • Damage: Medium
  • Accuracy: Medium
  • Recoil: Low
  • RPM: 550
  • MAG: 50
  • AMMO Size: 500
  • Cooldown: 12s
  • Headshot Damage: Medium

 

RETRO LANCER (Automatic)

Available in:

  • Versus: Dam, Forge, Reclaimed
  • Horde: Heavy Class, Scout Class, Level 2 Fabricator

Stats: 

  • Damage: High
  • Accuracy: High
  • Recoil: High
  • RPM: 450
  • MAG: 20
  • AMMO Size: 220
  • Cooldown: 15s
  • Headshot Damage: Medium

 

SUBMACHINE GUNS

ENFORCER (Automatic)

Available in:

  • Versus: All
  • Horde: Engineer Class, Fabricator (LV 2), Peace Maker

Stats: 

  • Damage: Low
  • Accuracy: Low
  • Recoil: Medium
  • RPM: 1000
  • MAG: 30
  • AMMO Size: 360
  • Cooldown: 9s
  • Headshot Damage: Low

 

SHOTGUNS

GNASHER (Automatic)

Available in:

  • Versus: All
  • Horde: Engineer Class, Scout Class, Soldier Class, Fabricator (LV 2), Swarm Drone Elite, Swarm Grenadier

Stats: 

  • Damage: Very High
  • Accuracy: Medium
  • Recoil: High
  • RPM: 60
  • MAG: 8
  • AMMO Size: 48
  • Cooldown: 16s
  • Headshot Damage: N/A

 

OVERKILL (SINGLE-SHOT)

Available in:

  • Versus: Lift, Forge
  • Horde: Fabricator (LV 2), DR-1 Protector

Stats: 

  • Damage: Very High
  • Accuracy: Medium
  • Recoil: High
  • RPM: 300
  • MAG: 4
  • AMMO Size: 32
  • Cooldown: 20s
  • Headshot Damage: Medium

 

MARKSMAN RIFLES

EMBAR (SEMI-AUTOMATIC)

Available in:

  • Versus: Dam, Fallout, Harbor, Reclaimed, Relic
  • Horde: Fabricator (LV 2), Deadeye

Stats: 

  • Damage: Very High
  • Accuracy: Very High
  • Recoil: Medium
  • RPM: 60
  • MAG: 3
  • AMMO Size: 15
  • Cooldown: 15s
  • Headshot Damage: Very High

 

LONGSHOT (SEMI-AUTOMATIC)

Available in:

  • Versus: Dam, Gridlock, Harbor, Impact, Lift, Reclaimed
  • Horde: Sniper Class, Fabricator (LV 2)

Stats: 

  • Damage: Very High
  • Accuracy: Very High
  • Recoil: Low
  • RPM: 60
  • MAG: 1
  • AMMO Size: 24
  • Cooldown: 10s
  • Headshot Damage: Very High

 

MARKZA MK1 (SEMI-AUTOMATIC)

Available in:

  • Versus: Fallout, Relic
  • Horde: Sniper Class, Fabricator (LV 2)

Stats: 

  • Damage: High
  • Accuracy: High
  • Recoil: High
  • RPM: 300
  • MAG: 5
  • AMMO Size: 50
  • Cooldown: 13s
  • Headshot Damage: High

 

EXPLOSIVE WEAPONS

DROPSHOT (SEMI-AUTOMATIC)

Available in:

  • Versus: Dam, Foundation, Gridlock, Lift
  • Horde: Heavy Class, Fabricator (LV 2), Scion Boomshot

Stats: 

  • Damage: Very High
  • Accuracy: Medium
  • Recoil: Medium
  • RPM: 60
  • MAG: 1
  • AMMO Size: 6
  • Cooldown: 20s
  • Headshot Damage: Low

 

TORQUE BOW (SEMI-AUTOMATIC)

Available in:

  • Versus: Dam Fallout, Forge, Foundation, Impact, Relic
  • Horde: Fabricator (LV 2), Swarm Hunter

Stats: 

  • Damage: Very High
  • Accuracy: High
  • Recoil: Low
  • RPM: 60
  • MAG: 1
  • AMMO Size: 12
  • Cooldown: 10s
  • Headshot Damage: Low

 

BOOMSHOT (SEMI-AUTOMATIC)

Available in:

  • Versus: Dam, Fallout, Forge, Foundation, Harbor, Lift
  • Horde: Fabricator (LV 2), Air Drop, Scion Dropshot

Stats: 

  • Damage: Very High
  • Accuracy: Medium
  • Recoil: Medium
  • RPM: 60
  • MAG: 1
  • AMMO Size: 7
  • Cooldown: 20s
  • Headshot Damage: Low

 

GRENADES

FRAG

Available in:

  • Versus: Dam, Fallout, Forge, Foundation, Gridlock, Harbor, Reclaimed, Relic
  • Horde: Air Drop, Swarm Drone Elite, Swarm Grenadier

Stats: 

  • Damage: Very High
  • MAG: 1
  • AMMO Size: 2

 

INCENDIARY GRENADE 

Available in:

  • Versus: Dam, Foundation, Harbor, Impact, Lift
  • Horde: Air Drop

Stats: 

  • Damage: Medium
  • MAG: 1
  • AMMO Size: 2

 

SMOKE GRENADE 

Available in:

  • Versus: All
  • Horde: N/A

Stats: 

  • Damage: None
  • MAG: 1
  • AMMO Size: 2

 

 

SHOCK GRENADE 

Available in:

  • Versus: Fallout, Forge, Gridlock, Harbor, Lift, Reclaimed, Relic
  • Horde: Air Drop, Shock Tracker, Peace Maker

Stats: 

  • Damage: Medium
  • MAG: 1
  • AMMO Size: 2

 

HEAVY WEAPONS

BUZZKILL (AUTOMATIC)

Available in:

  • Versus: Impact, Reclaimed, Relic
  • Horde: Fabricator (LV 3), Scion Buzzkill

Stats: 

  • Damage: Very High
  • Accuracy: Medium
  • Recoil: Low
  • RPM: 180
  • MAG: 10
  • AMMO Size: 50
  • Cooldown: 7s
  • Headshot Damage: Low

 

MULCHER (AUTOMATIC)

Available in:

  • Versus: Lift, Relic
  • Horde: Fabricator (LV 3), Scion Mulcher

Stats: 

  • Damage: High
  • Accuracy: Low
  • Recoil: Medium
  • RPM: 1200
  • MAG: 250
  • AMMO Size: N/A
  • Cooldown: N/A
  • Headshot Damage: Low

 

RL-4 SALVO (AUTOMATIC)

Available in:

  • Versus: N/A
  • Horde: Fabricator (LV 3), Air Drop, Sentinel

Stats: 

  • Damage: High
  • Accuracy: Low
  • Recoil: Medium
  • RPM: 180
  • MAG: 20
  • AMMO Size: N/A
  • Cooldown: N/A
  • Headshot Damage: Low

 

TRI-SHOT (AUTOMATIC)

Available in:

  • Versus: Reclaimed
  • Horde: Fabricator (LV 3), Guardian

Stats: 

  • Damage: Very High
  • Accuracy: High
  • Recoil: High
  • RPM: 600
  • MAG: 140
  • AMMO Size: N/A
  • Cooldown: N/A
  • Headshot Damage: Low

 

Campaign Weapons

PRIMARY WEAPONS

SNUB PISTOL

Stats: 

  • MAG: 12
  • AMMO: 108
  • RPM: 625
  • RECOIL: Low
  • DAMAGE: 65
  • HEADSHOT DAMAGE BONUS: 1.5X
  • ACTIVE RELOAD DAMAGE BONUS: 20%

 

BOLTOK PISTOL

Stats: 

  • MAG: 6
  • AMMO: 36
  • RPM: 120
  • RECOIL: Medium
  • DAMAGE: 340
  • HEADSHOT DAMAGE BONUS: 1.5X
  • ACTIVE RELOAD BONUS: +400% RPM

 

ENFORCER

Stats: 

  • MAG: 40
  • AMMO: 440
  • RPM: 1000
  • RECOIL: Low
  • DAMAGE: 42
  • HEADSHOT DAMAGE BONUS: 1.2X
  • ACTIVE RELOAD DAMAGE BONUS: 20%

 

EMBAR SNIPER

Stats: 

  • MAG: 3
  • AMMO: 12
  • RPM: 60
  • RECOIL: Low
  • DAMAGE: 695
  • HEADSHOT DAMAGE BONUS: 3X
  • ACTIVE RELOAD BONUS: Increased Stun To Target

 

LANCER

Stats: 

  • MAG: 50
  • AMMO: 550
  • RPM: 550
  • RECOIL: Low
  • DAMAGE: 55
  • HEADSHOT DAMAGE BONUS: 1.5X
  • ACTIVE RELOAD DAMAGE BONUS: 30%

 

RETRO LANCER

Stats: 

  • MAG: 20
  • AMMO: 200
  • RPM: 450
  • RECOIL: Medium
  • DAMAGE: 90
  • HEADSHOT DAMAGE BONUS: 1.75X
  • ACTIVE RELOAD DAMAGE BONUS: 30%

 

MARKZA MK1

Stats: 

  • MAG: 5
  • AMMO: 30
  • RPM: 300
  • RECOIL: Low
  • DAMAGE: 215
  • HEADSHOT DAMAGE BONUS: 2X
  • ACTIVE RELOAD DAMAGE BONUS: 30%

 

DROPSHOT

Stats: 

  • MAG: 1
  • AMMO: 7
  • RPM: 60
  • RECOIL: Medium
  • DAMAGE: 1750
  • HEADSHOT DAMAGE BONUS: Instant Kill
  • ACTIVE RELOAD BONUS: +25% Damage + Damage Radius

 

LONGSHOT

Stats: 

  • MAG: 1
  • AMMO: 24
  • RPM: 60
  • RECOIL: Low
  • DAMAGE: 375
  • HEADSHOT DAMAGE BONUS: 5x
  • ACTIVE RELOAD DAMAGE BONUS: 10%

 

TORQUE BOW

Stats: 

  • MAG: 1
  • AMMO: 12
  • RPM: 60
  • RECOIL: High
  • DAMAGE: 1708
  • HEADSHOT DAMAGE BONUS: Instant Kill
  • ACTIVE RELOAD DAMAGE BONUS: +25% Damage + Damage Radius

 

HAMMERBURST

Stats: 

  • MAG: 21
  • AMMO: 210
  • RPM: 650
  • RECOIL: Low
  • DAMAGE: 95
  • HEADSHOT DAMAGE BONUS: 1.5X
  • ACTIVE RELOAD BONUS: +40% RPM

 

OVERKILL

Stats: 

  • MAG: 4
  • AMMO: 32
  • RPM: 300
  • RECOIL: High
  • DAMAGE: 300
  • HEADSHOT DAMAGE BONUS: 1.5X
  • ACTIVE RELOAD DAMAGE BONUS: 20%

 

GNASHER

Stats: 

  • MAG: 8
  • AMMO: 48
  • RPM: 60
  • RECOIL: High
  • DAMAGE: 500
  • HEADSHOT DAMAGE BONUS: 1.0X
  • ACTIVE RELOAD DAMAGE BONUS: 20%

 

BOOMSHOT

Stats: 

  • MAG: 1
  • AMMO: 6
  • RPM: 60
  • RECOIL: Medium
  • DAMAGE: 1300
  • HEADSHOT DAMAGE BONUS: Instant Kill
  • ACTIVE RELOAD DAMAGE BONUS: +25% Damage + Damage Radius

 

HEAVY WEAPONS

RL4-SALVO

Stats: 

  • MAG: 20
  • AMMO: 20
  • RPM: 180
  • RECOIL: Medium
  • DAMAGE: 900

 

TRI-SHOT

Stats: 

  • MAG: 140
  • AMMO: 140
  • RPM: 600
  • RECOIL: Low
  • DAMAGE: 220
  • HEADSHOT DAMAGE BONUS: 1X

 

BUZZKILL

Stats: 

  • MAG: 15
  • AMMO: 30
  • RPM: 180
  • RECOIL: Low
  • DAMAGE: 180
  • HEADSHOT DAMAGE BONUS: 1X
  • ACTIVE RELOAD DAMAGE BONUS: +20% Damage

 

MULCHER

Stats: 

  • MAG: 250
  • AMMO: 250
  • RPM: 1200
  • RECOIL: Low
  • DAMAGE: 77
  • HEADSHOT DAMAGE BONUS: 1X

 

GRENADES

FRAG

Stats: 

  • MAG: 1
  • AMMO: 4
  • DAMAGE: 1500
  • RADIUS: 5 meters

 

INCENDIARY

Stats: 

  • MAG: 1
  • AMMO: 2
  • DAMAGE: 1500
  • RADIUS: 5 meters
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