“Just. One. More. Turn.” Every Civ player has gone through the excruciating effort of stepping away from the computer. They will relive that pain this October.
Sid Meier’s Civilization VI will launch on October 21, 2016. Mark that in your calendar, prospective warmongers: that is the day we go to battle!
The long-running 4X turn-based strategy series took to the skies with 2015’s Beyond Earth, but fans will come crashing back down to Earth with Civ VI. We will undoubtedly see the return of that almighty a-hole Gandhi ripping shit up and nuking everybody. ‘Cause peace and prosperity. Or something.
Screenshots for the game invoke memories of the solid if a little shallow Civilization Revolution on tablets and consoles. It has a bright, cartoony look about it, but we doubt developer Firaxis is ditching the game’s iconic complexity and “easy to play, hard to master” philosophy that has defined it for so many years. While Revolution and its sequel are great in their own right, they’re also too easy for their own good.
It seems as though Civ VI will keep Civ V‘s hexagonal title layout, although changes to the “one unit per title” rule means players will be able to “embed” support units on tiles with other units, which is encouraging. The one thing I disliked about Civ V was having to spread so many different units out over so much land as I couldn’t stack them on a single tile.
Excitingly, cities will “expand across the map”, while players will be “leading a civilization from the Stone Age to the Information Age.”
Interestingly, technology research seems to have been tweaked, with “unlock boosts” found by exploring the map and developing the land.
You can pre-order the game on STEAM now. Check out the reveal trailer below.