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The Division 2 patch notes: Co-op scaling issue addressed in latest update

The Division 2 patch notes: Co-op scaling issue addressed in latest update

The Division 2 experienced some downtime this past evening, as the latest update was rolled out.

Players hoping for a night in with The Division 2 would have been disappointed to find a three-hour downtime. However, if the patch notes for the update are anything to go by, the downtime was worth it.

Earlier this week we reported on The Division 2‘s co-op scaling issue. It appears Massive Entertainment was listening, with the issue ironed out in this update.

Co-op scaling — the act of the game automatically adjusting the difficulty and drop rates, balanced next to the level and experience of players — is designed to offer an even experience when lower-ranked players squad up with more experienced ones.

This is to ensure that, should a player at, say, level 7, play with someone at level 20, the difficulty would be set at a middle-ground to balance things out.

The problem, however, is that The Division 2 had a scaling issue.

Massive called this fix an improvement to the “survivability” of lower-ranked players engaging in co-op battles alongside higher-ranked friends.

The update also took a look at players not being granted Clan XP, as well as dairy and weekly resets not applying to players who were offline.

Take a look at the full patch notes for The Division 2 below.

The Division 2 patch notes

  • Fixed an issue where players were not being granted Clan XP
  • Fixed an issue where daily and weekly resets would not apply to players who were offline during the time of reset
  • Fixed an issue where players could lose guiding missions and access to guiding mission NPCs, making them unable to further progress
  • Improved survivability of low level players against enemy NPCs when playing co-op with a player of higher level
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