Whether you’re going at it solo or with friends, Skills in The Division 2 can make or break the experience for you.
The Division 2 comes with a slick and refined online offering, expanding upon the experience of its predecessor with class and bombastic skill.
It offers up a familiar sense of progression, tough gameplay, and brutal PVP, not to mention an endgame scenario that will surely stand the test of time.
Ensuring you’re prepared and ready for the battles of The Division 2 is an important component of the experience, and with the game introducing Mods to Skills, you have more flexibility here, especially if you’re going into the world on your lonesome.
Mod slots available to you will depend on which specific Skill you have active, and these are generally divided into two groups: one is marked as a gameplay slot, that will impact the way in which a specific skill — or how often a skill — can be executed.
The other group is predominately cosmetic: essentially how the skill looks.
Let’s take a look at each and every skill available in the game.
- Blinder. The Blinder Firefly flashes targeted enemies, leaving them blind and unable to function at full combat effectiveness.
- Demolisher. The Demolisher Firefly destroys enemy weak points, Skill proxies, and even environmental objects.
- Burster. The Burster Firefly tags enemies with metallic shrapnel as it passes from one to another. If these hostiles get too
close to one another, the Burster Firefly triggers a chain reaction, causing devastating explosions. Killing a tagged hostile
also sets off the explosion on the next closest enemy.
- Assault. Similar to the Striker Drone, this Skill is designed with attacking players in mind. Equipped with a machine gun
turret with 360-degree rotational capabilities, this Skill attacks the closest target while you are in combat. Outside of direct
combat, you can designate your turret’s targets.
- Incinerator. If you prefer crowd control, this Skill is for you. Equipped with an incendiary tank, the Incinerator ignites fuel
and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
- Artillery. The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once
per press, shells are launched in an arc at a target position. This is the end game unlock Skill for the Demolitionist.
- Sniper. This long range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on
target acquisition, the Sniper can adjust its aim to match your own aim on the target.
- Explosive. This classic seeker mine chases the target, designated by the owner, and detonates with a staggering explosion.
However, because there is a slight delay before it explodes, enemies can evade it.
- Airburst. This mine rolls to your designated area and then launches an explosive burst into the air at the enemy’s eye level
once reaching proximity.
- Mender. Similar to the Reinforcer Chem Launcher, this friendly little seeker mine releases repair chemicals. These chemicals
form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine,
allies that lose all their armor are automatically targeted by the mine. This is the endgame unlock for the Survivalist
- Cluster. The Cluster contains a number of smaller charges in one package, each capable of propelling itself. When deployed,
each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they
do not have advanced tracking equipment and cannot adjust their destination if a target moves.
- Striker. As suggested by the name, this is an offense-focused version of the Drone. Built for combat, the Striker possesses a
turret that inflicts continuous damage upon its target. This drone can receive remote orders from its controller to attack
- Defender. The Defender is a defensive drone that protects its owner by utilizing an experimental directed emitter. It deflects
incoming bullets with microwave bursts, creating an invisible barrier. However, each bullet deflected greatly drains the
battery, and it is incapable of defending itself from enemy fire. It can, however, be ordered to guard friends or other friendly
- Tactician. Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles it
can see, highlighting their location. While deployed, it gives you and your party continuous information about the position of
enemies within your area. Upon reaching end game, this is the Specialist skill for the Sharpshooter Specialization.
- Bombardier. This drone can perform a bombing run across a long area. The drone flies to an area designated by the player
and drops a barrage of explosives as it strafes from one end of the zone to the other.
- Fixer. This defensive drone repairs armor over time. You can choose whether you want it to fly next to you and passively
repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills. For solo players,
this is one of the most useful skills to use.
- Scanner. This category of Pulse functions similarly to the basic Pulse in The Division—it scans the player’s surroundings for
hostiles and marks enemies with a visual highlight. The most notable difference here is that the Scanner Pulse is explicitly
used for intel. There are also talents that trigger when shooting pulsed enemies.
- Remote Sensor. This iteration of Pulse works exactly like the Scanner Pulse but offers more flexibility as a projectile that
continuously scans a location. Players must stay vigilant about its deployed location, as this Pulse can be destroyed by
- Jammer. The Jammer Pulse acts as an EMP, disrupting hostile electronics as well as other player Skills in an area. Players
can press and hold the skill to activate an EMP with a larger radius
- Ballistic Bulwark. As seen in The Division, this Shield category provides full-body coverage for players. Due to its size, only
side arms can be used while the Ballistic Shield is equipped.
- Remote Sensor. In contrast to the Ballistic Shield, the lighter Crusader Shield exposes players’ legs and head but allows the
use of primary weapons. Note that this does not include LMGs and sniper Marksman rifles.
- Deflector. The smallest of all the Shields, the Deflector has a coating of micro-actuators that causes incoming bullets to
ricochet to a nearby highlighted target with a clear line of sight to the Agent. Though not a full-body shield, the attention
required to re-target means that only a sidearm may be used alongside the shield.
- Firestarter. The Firestarter canister sends out flammable gas clouds. These vapors can be ignited with any spark—bullet
impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you
combine multiple clouds over a large area, you can create devastating chain reactions.
- Riot Foam. This skill fires a canister with sticky, heavy riot control foam that disperses on impact. This is the same riot foam
you have likely seen the True Sons use in the E3 demo. Anyone affected by it is stuck in place for a period of time, but the
hardened foam can be destroyed to break them free.
- Oxidizer. The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time
and efficiently eats away at enemy armor or any enemy mechanical items. This is very useful in solo play and for managing
heavies and bosses from a safe distance, but it can also eat away at your armor if you detonate it too closely to yourself.
- Reinforcer. The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or
your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time.
You have the ability to heal your friends very fast, or even yourself over time.
- Stinger. Micro-drones swarm hostile targets that enter their range, inflicting damage and targeting weak spots, efficiently
- Restorer. When the Restorer detects missing armor on a friendly agent in its range, it deploys micro-repair drones towards
the agent. On impact, an amount of armor is repaired.
- Booster. The Booster sends out one micro-drone per friendly player that administers stimulants to increase combat
efficiency—boosting weapon handling, movement and other physical capabilities of the agent.
- Reviver. If any of your downed allies are within the range of your Reviver Hive, you can manually order a set of microdrones to revive them. However, you can also press and hold the button to charge up the micro-drones. The longer you hold
the button, the more health and armor your ally revives with. It can auto-revive you once if you are downed within its area
of effect, as well.