It’s been almost a year since Sony first lifted the lid off The Last Of Us: Part II at last year’s PlayStation Experience, and while 2017 has been fairly quiet on the game’s front since that initial reveal, this week’s trailer out of Paris Games Week more than makes up for that.
Easily one of the most anticipated games of the year for PlayStation 4, Naughty Dog’s post-apocalyptic blockbuster is sure to set tongues wagging, especially if this latest trailer is anything to go by.
The Last Of Us was, as Naughty Dog described it, a story about the relationship between a man and a girl — Joel and Ellie — and how their father-daughter bond pushes them through a world ravaged by pain and suffering.
Part 2 will be a “counter” to that tale, according to creative director, Neil Druckmann, with the game being “about hate and how we use all of those same things to make the player feel that.”
So what’s The Last Of Us: Part 2 going to be about? The first trailer gives up some not-so-subtle hints.
It sets a familiar scene of buildings overgrown by nature, death and gore. Ellie sits on a bed, stroking a guitar and singing a folk song about revenge. It would be beautiful if it wasn’t so eerie. Towards the end of the trailer is a special guest: Joel, her friend and father-figure in the first game.
“I can’t tell you how satisfying it is to finally be able to say that Ellie and Joel are back for another intense, harrowing, and emotional adventure,” Druckmann said. “Like many of you, we have a deep love for the world of The Last of Us and its characters, and while a sequel may have seemed like a foregone conclusion, that wasn’t the case. We knew that it needed to be a story worth telling and, perhaps more importantly, a story worthy of Joel and Ellie. After spending years on different ideas (and almost giving up), we finally uncovered a story that felt special — a story that evolved into an epic journey.”
More information for The Last Of Us: Part II has been promised for the coming months. Just don’t expect the game itself anytime soon, with Druckmann admitting that it was still “a ways off”.