Overwatch tiebreaking set for major overhaul Overwatch tiebreaking set for major overhaul
There are big changes coming to how Overwatch determines a winner in close matches, with Blizzard implementing aggressive tiebreaker changes to the PTR. Overwatch tiebreaking set for major overhaul

There are big changes coming to how Overwatch determines a winner in close matches, with Blizzard implementing aggressive tiebreaker changes to the PTR.

This new system is aimed firmly at Assault and Hybrid maps, namely “defensible maps” such as Hanamura, which Blizzard says has an abnormal rate of ties.

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Principal designer Scott Mercer detailed the changes on the Battle.net forums, explaining how Blizzard was looking to change the way players defend and approach close matches.

“We’re testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King’s Row,” Mercer said. “Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible.”

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As it stands, Hanamura has a roughly 1-in-5 draw rate, which Blizzard considers way too high. Recent changes to the Eichenwalde map revealed how Blizzard is planning to address unbalanced maps in an effort to make for 50/50 win/loss between attack and defense.

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Too many draws is now a big focus, too.

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So what’s actually changing? Importantly, teams will no longer have to capture one more objective than the opposition to win: it’ll simply be a case of having a greater capture percentage, even if both teams have captured the same amount of points.

It’ll work in much the same way as the payload capture percentage works, in that the maximum capture point is what will count, even if the defenders manage to push the meter down. For example, if the attackers capture 50% of a point, but the defenders then regain control, that 50% capture point still stands as the benchmark, even if the defenders begin a capture decay.

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These make for interesting changes as Blizzard continually looks to even out the outcomes of matches.

What are your thoughts on the changes to tiebreakers? Sound off in the comments below.

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Gaetano Prestia Editor in Chief

Gaetano loves Doritos and always orders Mountain Dew with his KFC. He's not sorry. He also likes Call Of Duty, but would much rather play Civ. He hates losing at FIFA, and his pet hate is people who recline their seat on short-haul flights.

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