Overwatch Roadhog hook fix incoming, will likely make him ‘a bit weaker’ Overwatch Roadhog hook fix incoming, will likely make him ‘a bit weaker’
We all know that feeling of dread, when you see Roadhog in the distance and just know he's going to try and hook you... Overwatch Roadhog hook fix incoming, will likely make him ‘a bit weaker’

We all know that feeling of dread, when you see Roadhog in the distance and just know he’s going to try and hook you for the one-hit kill.

Sometimes he seems too far away — “His hook can’t get me here,” you naively think — only for your main to be dragged unwillingly towards the piggish brute.

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It takes a special sort of calm Overwatch player to accept their fate, learn and move on … but for most of us, a Roadhog hook kill makes for one of the more frustrating elements of the experience.

This is mostly because the character’s hook is so grossly, ridiculously broken.

The hook combo is never going to be taken out of the game: it’s a special skill that, like all other skills in Overwatch, can be countered if you play wisely and cautiously.

Fans have still been clamouring for change, however, because Roadhog’s hook hitbox is far too lenient. As it stands, it requires little-to-no skill to master, and there are countless video clips floating about of players hooking an enemy despite seemingly not even making contact with them.

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Thankfully, Blizzard has been listening, and big changes are coming.

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Overwatch principal designer Geoff Goodman reached out to the community on the official forums, confirming that Roadhog would indeed be nerfed, and the changes could hit the Public Test Realm (PTR) as early as this week.

He also detailed how the changes will make Roadhog a slightly less powerful hero.

“The hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him,” Goodman explained. “There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.”

Goodman also said that the line-of-sight check to see if a hook should connect or not is now checked to Roadhog’s position instead of the hook’s position.

“This basically means the hook can’t connect to targets that Roadhog himself can’t see,” he continued.

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A new “persistent line-of-sight” check back to Roadhog is also being implemented for once the hook has landed.

“If this check fails,” Goodman explained, “the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.”

That’s very good news to hear. Countless time I’ve been playing Genji, Hanzo or Soldier and have clearly broken light-of-sight or sped up/along a wall, only for Roadhog to pull me in for the shot.

Goodman admitted that the changes will “likely” make Roadhog a bit weaker, but that Blizzard will evaluate his performance once the changes are introduced to the PTR.

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Gaetano Prestia Editor in Chief

Gaetano loves Doritos and always orders Mountain Dew with his KFC. He's not sorry. He also likes Call Of Duty, but would much rather play Civ. He hates losing at FIFA, and his pet hate is people who recline their seat on short-haul flights.