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Fallout 4 VR: Bethesda plans to offer the entire experience

Perhaps the most anticipated AAA game to come to VR platforms is Fallout 4. A Fallout VR experience was shown to press at E3 in a limited capacity, and while the response seemed to raise more questions about Bethesda’s ambitious VR plans, it was a generally positive response.

We haven’t heard much about the project for a while, but the good news is that Bethesda is intent on bringing the full, definitive Fallout 4 experience to VR platforms.

Bethesda’s Todd Howard seems intent on completing the project, telling Glixel that the team “definitely are” aiming to put all of Fallout 4 onto VR.

“That’s the promise of VR, being in a big virtual world. The core experience, meaning you put on the headset and you’re standing in the world of Fallout and can go where you want, just that little bit is every bit as cool as you hope it would be,” Howard said. “Once we did that, we were like, ‘OK, we gotta see where this goes’.” 

The only issue for large publishers such as Bethesda is that of the install base and market interest in VR, which is hard to gauge so early on. That makes bringing such a large, iconic game such as Fallout 4 to the platform a huge risk, as no one really knows whether the outcome would be worth the effort.

“That will all sort itself out,” Howard said of the market. “We have an opportunity to make something really unique. We’d rather do that than make some other tiny experience. I don’t think that’s what people want from us.” 

He was of course referring to the Fallout VR demo shown at trade shows throughout the year.

Howard points to the continued success of The Elder Scrolls V: Skyrim, which was recently remastered and rereleased, to show that even people not “traditionally” into games are able to find unique experiences in different things, something he says can translate to VR experiences.

“It did make us aware that some of the things we do speak to people who don’t traditionally play games, or don’t traditionally play role-playing games,” he said. “They make it their own experience, and that was what was most important to us. Putting somebody in a world where they can do what they want. I think that’s what’s special about video games as entertainment.”

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Thursday 24th of November 2016

If I buy an Occulus or Vive (lets get some standards first!) I'd love games I already play to have VR options, it would make the price of VR a lot easier to swallow.

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