Vigors are the bread-and-butter of the BioShock Infinite experience. They replace plasmids from the first two BioShock games as the game’s primary special “power”. Here’s where to find them, and some tips on how to use them.
There are eight in total, each with two upgrades and numerous uses.
Murder of Crows
What is it?
It gives Booker control over a murderous group of crows.
Where is it?
Booker acquires it after killing the leader of the Cult of the Raven on the Comstock Center rooftop.
What’s it good for?
It’s great for breaking up large groups of enemies, and distracting enemies while refuelling on ammo, salts and health.
Upgrade
Price
Trap
1485
Boost
545
Total Upgrade Cost
2030
Skill
Description
Firearms Specialist
Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%
Level 2: Headshot and weak spot damaged increased by 15% for firearms
Level 3: Grenade capacity increased by 2, damage radius increased by 30%
Ferroflui Stabilizer
Level 1: Magshield blast cost redused by 20%
Level 2: Catching bullets ammo drain reduced by 20%
Level 3: Magshield Blast max enemy kills increased by 2
Combat Suit
Level 1: Damage in cover reduced by 10%
Level 2: Health regeneration rate increased by 25%
Level 3: Maximum health increased by 20%
Shock Jockey
What is it?
Shock Jockey allows Booker to unleash a large amount of energy, electrocuting enemies and starting machinery.
Where is it?
It can be found in the Hall of Heroes gift shop early in the game.
What’s it good for?
Use this bad boy to electrocute enemies standing in water puddle, or, when the Chain Aid is bought, to electrocute multiple enemies at once.
Upgrade
Price
Chain
1265
Enhanced Duration
575
Total Upgrade Cost
1840
Devil’s Kiss
What is it?
Devil’s Kiss gives Booker the power of fire: shoot fireballs better than Mario ever did!
Where is it?
Booker acquires it early in the game after defeating the first Fireman.
What’s it good for?
Large groups of small enemies will cry in pain with a single ball of fire. Combine this with Murder of Crows to send crazy, firing crows the way of your enemies.
Upgrade
Price
Aid
1240
Boost
666 (Eek!)
Total Upgrade Cost
1907
Possession
What is it?
Possession gives Booker the power of God: turn enemy machinery and humans into friendlies.
Where is it?
Pick up this gem of a vigor early in the game in the carnival.
What’s it good for?
It’s useful on stronger enemies, who can help you can take multiple enemies. Only problem is that large enemies don’t suicide once it wears off, so you need to rely on the enemies to turn their attention to it take it down. Also good on turrets that are stopping you from progressing.
Upgrade
Price
Possess humans
50
Use fewer salts
1653
Total Upgrade Cost
1703
Charge
What is it?
Booker can charge towards enemies with intense force using this vigor.
Where is it?
It’s in the Flinkton Proper level inside the elevator shaft.
What’s it good for?
This is useful against large, powerful enemies, and groups of enemies bundled together.
Upgrade
Price
Aid
1615
Boost
555
Total Upgrade Cost
2169
Return to Sender
What is it?
This allows Booker to absorb incoming enemy projectiles without damage, and even throw it back to them once upgraded.
Where is it?
It’s located in the Downtown Emporia area. After Elizabeth unlocks the gate, it’s in the hallway.
What’s it good for?
Once upgraded this can be a very useful vigor, especially later in the game when the difficulty ramps up. Great to send RPG missiles back to those pesky enemies bombarding Booker from a distance.
Upgrade
Price
Aid
1287
Fewer salts
898
Total Upgrade Cost
2185
Undertow
What is it?
Use a powerful force of water to pull enemies toward Booker or push them away.
Where is it?
Find it in the entry of Fink’s Factor next to a corpse behind the main desk.
What’s it good for?
You can use this as a whip to pull in enemies that are bombarding you from a distance, or use it to push them away, particularly larger, stronger enemies.
Upgrade
Price
Aid
306
Boost
1143
Total Upgrade Cost
1449
Bucking Bronco
What is it?
This vigor allows Booker to suspend enemies in the air temporarily without them fighting back.
Where is it?
Find it in the Hall of Heroes.
What’s it good for?
Large groups of enemies when Booker’s in a pickle, and large enemies. Hang those enemies out to dry and then shock them with Shock Jockey!