Xbox Series X backwards compatibility explained: ‘Significantly higher performance’ promised Xbox Series X backwards compatibility explained: ‘Significantly higher performance’ promised
It's go-to-market time for Microsoft and the Xbox Series X, and attention has now firmly shifted away from Quick Resume and onto backwards compatibility... Xbox Series X backwards compatibility explained: ‘Significantly higher performance’ promised

It’s go-to-market time for Microsoft and the Xbox Series X, and attention has now firmly shifted away from Quick Resume and onto backwards compatibility performance.

Taking to the Xbox Wire blog, Compatibility Program Lead, Peggy Lo, has unearthed a number of interesting features and tidbits related to the Xbox Series X and Series S backwards compatibility function.

Microsoft has released new details related to a feature it claims will lead to “significance higher performance” of related backwards compatible titles from the Xbox, Xbox 360 and Xbox One eras.

xbox series x backwards compatibility

Lo explains that backwards compatible games will “run natively” on both the Xbox Series X and Series X, “with the full power of the CPU, GPU and SSD.

“No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game,” Lo explains.

What this means that each and every backwards compatible game played on Xbox Series X and Series S will run at the peak performance that they were originally designed for, with “significantly higher performance than their original launch platform”.

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“[This will result] in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.”

xbox series x backwards compatibility

Lo also introduced Auto HDR, a feature on Xbox Series X and Series S that Microsoft says will “enhance visual quality of an SDR game without changing the original artistic intent of the game”.

“Thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR.”

Lo continues: “Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game.”

xbox series x hands on

Auto HDR has been implemented by the system so that developers “don’t have to do any work to take advantage of this feature.”

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“Since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.”

On the framerate front, Microsoft promises to bring “higher, steadier framerates” that will make games “feel smoother, resulting in more immersive gameplay”. This was showcases using a tech demo of framerate improvements on Series S for Fallout 4.

xbox series x game upgrades

“Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles.”

There’s quite a bit to take in so be sure to check out the full breakdown on the Xbox Wire.

Gaetano Prestia Editor in Chief

Founder of Fenix Bazaar, and Aussie games industry veteran, formerly of MMGN.com and NineMSN. Way too invested into the Xbox ecosystem to look back now. I am Xbot. Resistance is futile. GT: BalladOfGaetano