Overwatch Experimental patch notes detail controversial Moira rework Overwatch Experimental patch notes detail controversial Moira rework
Moira and Support mains should prepare themselves for a significant change coming to Overwatch's Experimental Mode, with the latest patch notes unearthing a staggering... Overwatch Experimental patch notes detail controversial Moira rework

Moira and Support mains should prepare themselves for a significant change coming to Overwatch‘s Experimental Mode, with the latest patch notes unearthing a staggering change to the popular Support hero’s kit.

Moira has been in somewhat of a weird spot for a while now, with her Biotic Grasp and Damage Orb often temping players to treat her more like a DPS than a Support hero.

overwatch ptr patch notes

Interestingly, the changes on in the Experimental Mode appear to fuel that fire a bit, with Blizzard working to “make [her] fun to play”, per Overwatch Community Manager, Molly Fender.

As for Damage Orbs:

“Damage Orb will now deal damage by attaching to enemies. This is accompanied by changes that will require the ability to require more accuracy than the current iteration as well,” she explained.

overwatch ptr patch notes

The key changes to Moira come by way of her Biotic Grasp, where the angle of connection has been reduced bt 37%.

This means players will need to be more accurate when trying to take down enemies, in a move not all that unlike Symmetra’s shift towards her current primary fire state.

overwatch experimental patch notes

The Damage orbs, meanwhile, will now deal 60 damage per second, and will also stick to players for three seconds or until 120 damage has been dealt, which is first. The big one here is that it won’t go through barriers anymore, and can only bounce off a wall once.

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Check out the full Experimental Mode patch notes below.

EXPERIMENTAL MODE

The next experiment begins! This time we’re revisiting Moira and doing some further experimentation on adjusting her abilities. In making these changes, we’re hoping to permit Moira to make bigger plays, while also ensuring that she is both fun to play and fun to play against (may need edits, but good to make notes on what we’re hoping to test). We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Moira

Biotic Grasp

  • Attach angle reduced by 37%

Biotic Orb

  • Now sticks to enemies when impacting them, instead of piercing through them
    • Only deals damage if stuck to a target
      • Now deals a constant 60 DPS to all enemies
      • Will remain on a stuck player for 3 seconds or until 120 damage is dealt to that player, whichever happens first
  • Now is destroyed if it hits an enemy barrier
  • Reduced max number of bounces to 1
  • Increased projectile speed from 20 to 25
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Fade

  • Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
  • No longer frees Moira or allies from Zarya’s Graviton Surge or Sigma’s Gravitic Flux
  • Cooldown increased from 6s to 8s

Developer Comments:

This round of changes is an iteration on the first Moira experiment we tested with in July. With these changes, we’ve tried to reduce to overall power level of this new Fade ability, as it was just capable of doing too much in its last form. Now, it cannot cleanse negative effects or easily allow people to escape Sigma or Zarya ultimates, but is still a powerful tool to reduce significant incoming damage if it is timed well. As for the Damage Orb changes, this is a totally new direction to try and accomplish the same goals as before: change the ability from an easy to use but low impact ability, to a more skillful and higher potential impact ability. Landing a Damage Orb is now much more challenging but the reward is also much higher.

This is the kind of iteration we’re constantly doing internally when making changes or designing new heroes. The Experimental card gives us an interesting opportunity to show how things evolve and are tested over time. Keep in mind that these are purely experiment changes and are not likely to go live.

Reaper

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Wraith Form

  • No longer frees Reaper from Zarya’s Graviton Surge or Sigma’s Gravitic Flux

BUG FIXES

General

  • Fixed a bug that caused player names to not appear properly when viewing a replay
  • Fixed a bug allowing turrets to get placed in invalid locations
  • Fixed an issue with the Union Jack spray appearing incorrectly

Heroes

Genji

  • Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall

Mei

  • Fixed a bug that caused Ice Wall to boost characters upwards inconsistently
  • Fixed a bug allowing Ice Wall to be placed on top of Mei’s Cryo-Freeze

Mercy

  • Fixed a bug that caused yellow orbs to not display over deceased allies

Zenyatta

  • Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge
  • Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases

Gaetano Prestia Editor in Chief

Gaetano loves Doritos and always orders Mountain Dew with his KFC. He's not sorry. He also likes Call Of Duty, but would much rather play Civ. He hates losing at FIFA, and his pet hate is people who recline their seat on short-haul flights.