Overwatch is getting perhaps its most significant update in months with the addition of Echo, the 32nd hero to join the roster. The latest patch notes lift the lid on the character’s addition, alongside a host of new game modes, bug fixes and refinements.
With Overwatch 2 now firmly on the agenda at Blizzard HQ, Overwatch fans would be excused for thinking the current state of the game had taken a backseat to the sequel. With the addition of Echo, players get a new character to help freshen up the experience, albeit with yet another Damage hero.
Perhaps most interestingly alongside the launch of Echo is the introduction of Training Partner Spawn, which allows you to spawn a bot of any hero of your choosing. This is a truly fantastic addition given it will allow you to enter into the Training zone and battle it out against an AI-controlled opponent that you’ll actually face in matches, as opposed to neutral bots that provide about as much challenge as a glass of water.
The introduction of a new Competitive Open Queue is something I’ve been waiting a long time for: available in Arcade for only four weeks (sigh), this mode brings most of the standard Competitive Play rules with it except without role restrictions and role queues. There will be rolling hero pools, however.
There’s a host of additional fixes and inclusion: checking out the full Overwatch patch notes below.
New Feature: Training Partner
Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.
- The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020
- Added a “Patch Notes” button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates
- The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues
- Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play
- Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced
- For more information on hero pool and map pool changes, see our full blog
- Improved the accuracy of Tracer’s blink movement such that Tracer will more likely end up where the crosshair is pointing
- Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
- Tracer cannot blink through a space where she otherwise cannot fit normally
- Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer’s height at the start of the blink movement
We hope that these changes to Tracer’s blink will feel more responsive than before.
- Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
- Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
- Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
- Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
- Alt+Tab now will cancel saving a highlight, instead of causing problems with playback
- Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game
- Fixed a bug that allowed players to stand in an unintended location between the first and second point
- Fixed a bug that caused Sombra’s translocator to float when thrown in certain spots
- Fixed a bug that could cause players can get stuck between the scooter and wall
- Fixed a bug that could cause players to get stuck on some bushes
- The capture area for the first capture point no longer extends outside of the visual capture boundary
- Fixed a bug that could cause players to get stuck between a wall, plant, and tree
- Fixed a bug that prevented Moira’s Fade icon from appearing disabled when she is stunned
- Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early
- Fixed a bug where the Pulse Bomb’s “Stuck” message would sometimes appear on the wrong target
- Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range