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Middle-Earth: Shadow Of War’s open world looks bigger, better and badder than the first game’s

Warner Bros. and Monolith Productions’ Middle-Earth: Shadow of War has quite a bit to live up to. Its predecessor set a high benchmark for the series, introducing the refined and unique Nemesis system, which looks to be going through a rather significant evolution in this sequel.

A new trailer for the highly anticipated title, which launches August 22 on Xbox One, PS4 and PC, sheds light on the game’s stunning open world.

There are a number of large new environments players will be able to explore, including Cirith Ungol, Gorgoroth, and the Island of Nurn.

Shadow of War is set between the events of The Hobbit and The Lord of the Rings, with Monolith saying it hopes to build upon the great story and characters established in 2014’s Shadow of Mordor.

“Following the amazing reception to Middle-earth: Shadow of Mordor,” said Michael de Plater, Vice President at developer Monolith Productions, “we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System.

“As lifelong fans of Middle-earth, we are so grateful to have the privilege to bring to life the most incredible fantasy world ever created in a new way, for a new generation. With Middle-earth: Shadow of War, we can’t wait to see the amazing stories players are going to create and share.”

Shadow of War will feature an original story set in the Middle-Earth universe, with Talion returning alongside his Celebrimbor companion.

An extended version of the Nemesis system has been promised.

Nemesis was perhaps Shadow of Mordor‘s strongest selling point, offering players the opportunity to work through orcish officers up towards the leaders of enemy factions.

Check out the new open world trailer below.


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