Blitz is Halo Wars 2‘s unique new card game, in which players to engage in 1v1, 2v2 or 3v3 battles, or against hoards of enemies with a friend in the Firefight more.
For a simple look at the basics of Blitz and Firefight, check out this guide.
In this article, we’re going to cover everything you need to know about the bread and butter of Blitz: cards.
We’re going to look at everything from rating, keywords, the different packs, and levelling. Hopefully by the end of this guide you have a better understanding of the system, and can work to get the most out of your packs and units.
Understanding Cards
Name
This is the unit or power name of the card
Rarity
A card is either Common (gray), Uncommon (green), Rare (purple), or Legendary (gold)
Combat Rating
This will determine a unit’s effectiveness
Card Type
Determines whether the card is a Power unit, or a specific other type of unit
Keyword
This is the Power effect or special ability of the card
Energy Cost
How much energy is required to purchase the card
Leader Restriction/Level
This will appear on a Leader-specific card, or alternatively, will show a level for all other cards (and can be used with any leader)
Blitz card Keywords – What they mean
In Blitz, certain cards have passive abilities. This abilities are represented by a keyword located at the bottom of the card. Let’s take a look at each keyword, and what they mean.
Support
This unit focuses exclusively on support and healing.
Siphone
This unit can steal health from other enemies.
Shield
This unit can absorb damage and can also regenerate.
Blast
This unit will explode when destroyed.
Cloak
This unit can be invisible for the first 90 seconds of a match.
Detect
This unit can detect any cloaked enemies nearby.
Last Stand
This unit has stacked infantry units. Whenever the unit dies, infantry units pile out for a final battle.
Guard
This unit will take damage of all nearby units.
Reflect
This unit deals back half of all damage dealt by an attacker.
Rally
This unit can gift nearby troops 2x damage output.
Rush
This unit removes fatigue from all nearby units.
Shock
This unit can reduce armor of nearby enemies.
Levelling Up Cards
A great feature in Blitz is the ability to level up duplicates that you get from packs.
Whenever you receive a duplicate, the card is automatically combined with the original card and its additional duplicates.
Each duplicate will push you close to levelling up a card’s level.
Here’s how many duplicates you need in order to start levelling up a card.
Level 1
- Duplicates Needed: N/A
- Total Cards Needed To Level Up: 1
Level 2
- Duplicates Needed: 2
- Total Cards Needed To Level Up: 3
Level 3
- Duplicates Needed: 3
- Total Cards Needed To Level Up: 6
Level 4
- Duplicates Needed: 4
- Total Cards Needed To Level Up: 10
Level 5
- Duplicates Needed: 5
- Total Cards Needed To Level Up: 15
Level 6
- Duplicates Needed: 5
- Total Cards Needed To Level Up: 20
Once a card reaches level 6, it will hit “tournament quality” and begin earning some much-needed bonuses for the unit.
A card will receive bonuses in areas that suit their respective role. Here’s what each card earns in bonuses once it reaches level 6.
Health
- Core: +22%
- Harass: +30%
- Counter: +35%
- Defense: +26%
- Hero: +20%
- Healer: +26%
Armor
- Core: +20%
- Harass: N/A
- Counter: N/A
- Defense: +30%
- Hero: +15%
- Healer: +30%
Shields
- Core: +19%
- Harass: +24%
- Counter: +29%
- Defense: +23%
- Hero: N/A
- Healer: N/A
Damage
- Core: +60%
- Harass: +70%
- Counter: +85%
- Defense: +50%
- Hero: +40%
- Healer: N/A
Range
- Core: N/A
- Harass: N/A
- Counter: +15%
- Defense: N/A
- Hero: N/A
- Healer: N/A
Speed
- Core: N/A
- Harass: +20%
- Counter: N/A
- Defense: N/A
- Hero: N/A
- Healer: N/A
Heal/Repair
- Core: N/A
- Harass: N/A
- Counter: N/A
- Defense: N/A
- Hero: N/A
- Healer: +50%
Decks
In Blitz, each leader has three different deck slots.
The first slot is the leader’s start deck, whereas the remaining two slots will be empty. It’s important to pinpoint what sort of army you want to build before select your leader, as each as a different starting pack.
Decks are generally well-balanced in nature, and they offer a good opportunity for you to cover all bases from the get-go.
Let’s take a look at the starting armies for each leader.
Cutter starting deck
- Army 1 Theme: Raider
- Army 1 Units: Warthog x3
- Army 2 Theme: Phoenix
- Army 2 Units: ODSTs x2 + Nightingale
Best Cards Deck To Use
Raider (Attack Army)
- Jackrabbit
- Cyclops
- Marines
- Nightingale
- Wolverine
- Hornet
- Wild Hellbringers
- ODST Drop
- Kodiak
- Vulture
- Double Time
- Close Air Support
Phoenix (Balanced Army)
- Hellbringers
- Marines
- Cyclopes
- Nightingale
- Wild Hellbringers
- Vanguard Wolvering
- ODST Drop
- Warhog
- Stealth Kodiak
- Jerome-092
- Trooper Hornet
Isabel starting deck
- Army 2 Theme: Hacker
- Army 1 Units: Wild Jackrabbit x2 + Hornet
- Army 2 Theme: Heavy Weapons
- Army 2 Units: Trooper Warthog + Marines x2
Best Cards Deck To Use
Hacker (Cause Major Disruption To Enemy Troops)
- Hellbringers
- Marines
- Wolverine
- Holo-Decoy
- Nightingale
- Shrapnel Mines
- Reactive Cyclops
- Sniper
- Wild Jackrabbit
- Hornet
- Ghost in the Machine
- Alice-130
Heavy Weapons (For Total Map Control)
- Marines
- Cyclops
- Jackrabbit
- Wolverine
- Shrapnel Mines
- Sniper
- Nightingale
- Hornet
- Armored Warthog
- Kodiak
- Lockdown Scorpion
- MAC Blast
Anders starting deck
- Army 1 Theme: Tactician
- Army 1 Units: Marines x2, Wolverine, Cyclops x2
- Army 2 Theme: Sentinel Swarm
- Army 2 Units: Protector Sentinel + Aggressor Sentinel x3
Best Cards Deck To Use
Tactician (Total Battle Control)
- Marines
- Hellbringers
- Aggressor Sentinel
- Cyclops
- Wolvering
- Nightingale
- Advanced Optics
- Watchtower
- Protector Sentinel
- Marines Guard
- Ark Defense
- Douglas-042
Sentinel Swarm (Efficient)
- Marines
- Aggressor Sentinel
- Jackrabbit
- Wolverine
- Cyclops
- Warthog
- Nightingale
- Watchtower
- Protector Sentinel
- Restoration Drones
- Condor Strike
- Douglas-042
Atriox starting deck
- Army 1 Theme: Warlord
- Army 1 Units: Marauder, Banshee x2
- Army 2 Theme: Bulletproof
- Army 2 Units: Elite Rangers + Grunts x2 + Ironclad Hunters
Best Cards Deck To Use
Warlord (Total Map Domination)
- Chopper
- Jump Pack Brute
- Elite Rangers
- Engineer
- Scorch Mines
- Banshee
- Marauder
- Shockwave
- Suicide Grunts
- Restoration
- Spike Turret
- Atriox’s Chosen
Bulletproof (Balanced Outfit)
- Jump Pack Brute
- Elite Rangers
- Chopper
- Hunters
- Engineer
- Banshee
- Reaver
- Wraith
- Marauder
- Blisterback
- Eradication
- Atriox’s Chosen
Decimus starting deck
- Army 1 Theme: Berserker
- Army 1 Units: Jump Pack Brutes x3
- Army 2 Theme: Vampire
- Army 2 Units: Bloodfuel Grunts x4, Terror Shopper
Best Cards Deck To Use
Berserker (Dominate The Battle)
- Elite Rangers
- Bloodfuel Grunts
- Hunters
- Chopper
- Engineer
- Banshee
- Reaver
- Marauder Warchief
- Blisterback
- Siphon Pool
- Boundless Fury
- Warlord
Vampire (Annoy and Disrupt the enemy)
- Chopper
- Hunters
- Elite Rangers
- Engineer
- Banshee
- Blast Hammer
- Marauder
- Suicide Grunts
- Vortex
- Blisterback
- Warlord
- Ironclad Wraith
Shipmaster starting deck
- Army 1 Theme: Scout
- Army 1 Units: Ghost x3
- Army 2 Theme: Assassin
- Army 2 Units: Prowling Marauder x2
Best Cards Deck To Use
Assassin (All-Out Attack)
- Ghost
- Elite Ranger
- Engineer
- Hunters
- Banshee
- Racer
- Teleport
- Marauder
- Suicide Grunts
- Blisterback
- Spirit Assault
- Unstable Banshee
Scout (Efficient)
- Chopper
- Ghost
- Elite Ranger
- Hunters
- Engineer
- Banshee
- Reaver
- Teleport
- Cloak
- Elite Honor Guard
- Scarab Assault
- Prowling Marauder