Halo Wars 2 Blitz cards guide – The best packs to use Halo Wars 2 Blitz cards guide – The best packs to use
In this article, we're going to cover everything you need to know about the bread and butter of Blitz: cards. Halo Wars 2 Blitz cards guide – The best packs to use

Blitz is Halo Wars 2‘s unique new card game, in which players to engage in 1v1, 2v2 or 3v3 battles, or against hoards of enemies with a friend in the Firefight more.

For a simple look at the basics of Blitz and Firefight, check out this guide.

In this article, we’re going to cover everything you need to know about the bread and butter of Blitz: cards.

We’re going to look at everything from rating, keywords, the different packs, and levelling. Hopefully by the end of this guide you have a better understanding of the system, and can work to get the most out of your packs and units.

Understanding Cards

blitzcard

Name

This is the unit or power name of the card

Rarity

A card is either Common (gray), Uncommon (green), Rare (purple), or Legendary (gold)

Combat Rating

This will determine a unit’s effectiveness

Card Type

Determines whether the card is a Power unit, or a specific other type of unit

Keyword

This is the Power effect or special ability of the card

Energy Cost

How much energy is required to purchase the card

Leader Restriction/Level

This will appear on a Leader-specific card, or alternatively, will show a level for all other cards (and can be used with any leader)

 

 

Blitz card Keywords – What they mean

In Blitz, certain cards have passive abilities. This abilities are represented by a keyword located at the bottom of the card. Let’s take a look at each keyword, and what they mean.

 

Support

This unit focuses exclusively on support and healing.

Siphone

This unit can steal health from other enemies.

Shield

This unit can absorb damage and can also regenerate.

Blast

This unit will explode when destroyed.

Cloak

This unit can be invisible for the first 90 seconds of a match.

Detect

This unit can detect any cloaked enemies nearby.

Last Stand

This unit has stacked infantry units. Whenever the unit dies, infantry units pile out for a final battle.

Guard

This unit will take damage of all nearby units.

Reflect

This unit deals back half of all damage dealt by an attacker.

Rally

This unit can gift nearby troops 2x damage output.

Rush

This unit removes fatigue from all nearby units.

Shock

This unit can reduce armor of nearby enemies.

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Levelling Up Cards

A great feature in Blitz is the ability to level up duplicates that you get from packs.

Whenever you receive a duplicate, the card is automatically combined with the original card and its additional duplicates.

Each duplicate will push you close to levelling up a card’s level.

Here’s how many duplicates you need in order to start levelling up a card.

Level 1

  • Duplicates Needed: N/A
  • Total Cards Needed To Level Up: 1

Level 2

  • Duplicates Needed: 2
  • Total Cards Needed To Level Up: 3

Level 3

  • Duplicates Needed: 3
  • Total Cards Needed To Level Up: 6

Level 4

  • Duplicates Needed: 4
  • Total Cards Needed To Level Up: 10

Level 5

  • Duplicates Needed: 5
  • Total Cards Needed To Level Up: 15

Level 6

  • Duplicates Needed: 5
  • Total Cards Needed To Level Up: 20

Once a card reaches level 6, it will hit “tournament quality” and begin earning some much-needed bonuses for the unit.

A card will receive bonuses in areas that suit their respective role. Here’s what each card earns in bonuses once it reaches level 6.

Health

  • Core: +22%
  • Harass: +30%
  • Counter: +35%
  • Defense: +26%
  • Hero: +20%
  • Healer: +26%

Armor

  • Core: +20%
  • Harass: N/A
  • Counter: N/A
  • Defense: +30%
  • Hero: +15%
  • Healer: +30%

Shields

  • Core: +19%
  • Harass: +24%
  • Counter: +29%
  • Defense: +23%
  • Hero: N/A
  • Healer: N/A

Damage

  • Core: +60%
  • Harass: +70%
  • Counter: +85%
  • Defense: +50%
  • Hero: +40%
  • Healer: N/A

Range

  • Core: N/A
  • Harass: N/A
  • Counter: +15%
  • Defense: N/A
  • Hero: N/A
  • Healer: N/A

Speed

  • Core: N/A
  • Harass: +20%
  • Counter: N/A
  • Defense: N/A
  • Hero: N/A
  • Healer: N/A

Heal/Repair

  • Core: N/A
  • Harass: N/A
  • Counter: N/A
  • Defense: N/A
  • Hero: N/A
  • Healer: +50%

Decks

In Blitz, each leader has three different deck slots.

The first slot is the leader’s start deck, whereas the remaining two slots will be empty. It’s important to pinpoint what sort of army you want to build before select your leader, as each as a different starting pack.

Decks are generally well-balanced in nature, and they offer a good opportunity for you to cover all bases from the get-go.

 

 

Let’s take a look at the starting armies for each leader.

Cutter starting deck

  • Army 1 Theme: Raider
  • Army 1 Units: Warthog x3
  • Army 2 Theme: Phoenix
  • Army 2  Units: ODSTs x2 + Nightingale

Best Cards Deck To Use

 

Raider (Attack Army)

  • Jackrabbit
  • Cyclops
  • Marines
  • Nightingale
  • Wolverine
  • Hornet
  • Wild Hellbringers
  • ODST Drop
  • Kodiak
  • Vulture
  • Double Time
  • Close Air Support
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Phoenix (Balanced Army)

  • Hellbringers
  • Marines
  • Cyclopes
  • Nightingale
  • Wild Hellbringers
  • Vanguard Wolvering
  • ODST Drop
  • Warhog
  • Stealth Kodiak
  • Jerome-092
  • Trooper Hornet

 

Isabel starting deck

  • Army 2 Theme: Hacker
  • Army 1 Units: Wild Jackrabbit x2 + Hornet
  • Army 2 Theme: Heavy Weapons
  • Army 2  Units: Trooper Warthog + Marines x2

Best Cards Deck To Use

Hacker (Cause Major Disruption To Enemy Troops)

  • Hellbringers
  • Marines
  • Wolverine
  • Holo-Decoy
  • Nightingale
  • Shrapnel Mines
  • Reactive Cyclops
  • Sniper
  • Wild Jackrabbit
  • Hornet
  • Ghost in the Machine
  • Alice-130

Heavy Weapons (For Total Map Control)

  • Marines
  • Cyclops
  • Jackrabbit
  • Wolverine
  • Shrapnel Mines
  • Sniper
  • Nightingale
  • Hornet
  • Armored Warthog
  • Kodiak
  • Lockdown Scorpion
  • MAC Blast

 

Anders starting deck

  • Army 1 Theme: Tactician
  • Army 1 Units: Marines x2, Wolverine, Cyclops x2
  • Army 2 Theme: Sentinel Swarm
  • Army 2  Units: Protector Sentinel + Aggressor Sentinel x3

Best Cards Deck To Use

Tactician (Total Battle Control)

  • Marines
  • Hellbringers
  • Aggressor Sentinel
  • Cyclops
  • Wolvering
  • Nightingale
  • Advanced Optics
  • Watchtower
  • Protector Sentinel
  • Marines Guard
  • Ark Defense
  • Douglas-042

Sentinel Swarm (Efficient)

  • Marines
  • Aggressor Sentinel
  • Jackrabbit
  • Wolverine
  • Cyclops
  • Warthog
  • Nightingale
  • Watchtower
  • Protector Sentinel
  • Restoration Drones
  • Condor Strike
  • Douglas-042

 

Atriox starting deck

  • Army 1 Theme: Warlord
  • Army 1 Units: Marauder, Banshee x2
  • Army 2 Theme: Bulletproof
  • Army 2  Units: Elite Rangers + Grunts x2 + Ironclad Hunters

Best Cards Deck To Use

Warlord (Total Map Domination)

  • Chopper
  • Jump Pack Brute
  • Elite Rangers
  • Engineer
  • Scorch Mines
  • Banshee
  • Marauder
  • Shockwave
  • Suicide Grunts
  • Restoration
  • Spike Turret
  • Atriox’s Chosen

Bulletproof (Balanced Outfit)

  • Jump Pack Brute
  • Elite Rangers
  • Chopper
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Wraith
  • Marauder
  • Blisterback
  • Eradication
  • Atriox’s Chosen

 

Decimus starting deck

  • Army 1 Theme: Berserker
  • Army 1 Units: Jump Pack Brutes x3
  • Army 2 Theme: Vampire
  • Army 2  Units: Bloodfuel Grunts x4, Terror Shopper

Best Cards Deck To Use

Berserker (Dominate The Battle)

  • Elite Rangers
  • Bloodfuel Grunts
  • Hunters
  • Chopper
  • Engineer
  • Banshee
  • Reaver
  • Marauder Warchief
  • Blisterback
  • Siphon Pool
  • Boundless Fury
  • Warlord

Vampire (Annoy and Disrupt the enemy)

  • Chopper
  • Hunters
  • Elite Rangers
  • Engineer
  • Banshee
  • Blast Hammer
  • Marauder
  • Suicide Grunts
  • Vortex
  • Blisterback
  • Warlord
  • Ironclad Wraith

 

Shipmaster starting deck

  • Army 1 Theme: Scout
  • Army 1 Units: Ghost x3
  • Army 2 Theme: Assassin
  • Army 2  Units: Prowling Marauder x2

Best Cards Deck To Use

Assassin (All-Out Attack)

  • Ghost
  • Elite Ranger
  • Engineer
  • Hunters
  • Banshee
  • Racer
  • Teleport
  • Marauder
  • Suicide Grunts
  • Blisterback
  • Spirit Assault
  • Unstable Banshee

Scout (Efficient)

  • Chopper
  • Ghost
  • Elite Ranger
  • Hunters
  • Engineer
  • Banshee
  • Reaver
  • Teleport
  • Cloak
  • Elite Honor Guard
  • Scarab Assault
  • Prowling Marauder

 

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Daniel Soul

I eat souls for breakfast and play Dark Souls for a living. Starting my second playthrough as Deprived class. I am better than you. At Dark Souls. And probably also life.

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